36w ago - At this year's GDC, Sony has unveiled some new PlayStation 4 / PS4 details including optional real names, a larger friend's list, CPU and HDD updates and more as outlined below!
To quote: Sony shared new details on PlayStation 4 during a developer overview session at the Game Developers Conference in San Francisco.
Sony is targeting PlayStation 4 to be the “central device in the living room,” and are building the system around core gamers, its “primary audience.”
There are five core principles to PlayStation 4: “Simple, Immediate, Social, Integrated, and Personalized.”
The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.
The GPU will offer tessellation to add “geometric detail to smooth edges or create more organic shapes.”
The system’s RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.
36w ago - Sony Developer and Publisher Relations Vice President Adam Boyes is here with the GDC 2013 wrap-up videos stating that indie developers are choosing PS4, PS3 and PS Vita gaming consoles.
To quote: To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I'm working day-in and day-out with my team here to get the world's best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.
Since my last post, I've joined SCEA and expanded the incredible team that focuses on fostering relationships with publishers and developers that share our goal of bringing the best games to you, the PlayStation community. With that said, the publisher and developer relations team has exciting news to deliver tonight.
During this year's Game Developer's Conference in San Francisco, our team has put a strong focus on independent game developers. This evening, we collaborated with the PlayStation Network team to host a PlayStation Indie Arcade event, where we gave hands-on demos for more than 25 indie games that are coming to all PlayStation platforms. Our goal is to continue to work with the independent developer community to provide fantastic games you can't find anywhere else.