6w ago - Sony Social Media Manager Sid Shuman invites PS4 fans to experience the PlayStation 4 launch live on November 14, 2013.
To quote: In February, we announced PS4. In June, we showed it for the first time. Next week, on November 15th, we unlock a new generation of play in North America.
Join PlayStation and Spike TV for the live PS4 All Access: Greatness Awaits launch event! We'll be live in New York City on November 14th starting at 11:00pm Eastern Time/Pacific Time on regular cable providers; and 11pm Eastern Time/8pm Pacific Time on DirecTV and streaming.
Tune in to see exclusive world premieres and announcements about the PS4 games that will define 2014 and beyond. Watch live on Spike TV, Ustream, or right here on PlayStation.Blog. And why not RSVP, so you don't forget?
And keep checking back for up-to-the-minute information on all the PS4 launch week festivities. This is gonna be one for the history books!
9w ago - Following up on the PS4 Kiosk and PS4 UI Demo updates, Sony Associate Brand Marketing Manager of Hardware Crystal MacKenzie announced that starting today PlayStation 4 fans can play the new PS4 console at select retailers!
To quote: Hard to believe we're less than a month away from PS4's launch on November 15th. Exciting! If you just can't wait to get your hands on a system, I've got good news.
Starting today, we're rolling out PS4 demo kiosks to stores nationwide. The initial wave of PS4 demo units will appear in select Sony Stores, with thousands more added to various retail locations, such as GameStop, Best Buy, Target, and Walmart - among others in the coming weeks.
To find the PS4 demo kiosk nearest you, click the link below. And remember, if you don't see one nearby, just check back later to see if any have been added to stores in your hometown.
27w ago - Klei Co-Founder Jamie Cheng told PS4 fans at E3 2013 today Don't Starve is coming on PlayStation 4 with details and some video footage below.
To quote: Very recently, we decided to throw our lot into the PS4, and announced that Don't Starve is coming on the platform. If you haven't heard about Don't Starve, it's an uncompromising, wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Living in a randomly generated world, Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape. Basically, you try not to die, but you will. A lot.
Don't Starve was created to bend the rules of engagement. How do we build a game that focuses entirely on creating intrinsically rewarding gameplay?
That is, rather than the game giving the player external (extrinsic) rewards, such as loot, levels, points and trophies, the fun part of the game is simply the experience and the challenge of playing it?