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Video: Hellblade PS4 Dev Diary: Creating the World on PlayStation 4

200°
10w ago - Ninja Theory Product Development ninja Dominic Matthews posted up a PS4 Development Diary video which covers creating the world on PlayStation 4.

To quote: Hello, Dominic Matthews here from Ninja Theory. I wanted to come back to PlayStation.Blog to share our latest development diary with you and to also give an update on how things are progressing with the creation of our new PS4 title Hellblade.

Back in August we announced Hellblade at PlayStation's Gamescom Press Conference, which at the time was just 4 months into development. By traditional standards, we were announcing the game incredibly early in development.

The reason for such an early announcement is that we want to share as much of Hellblade's development with you as we possibly can.

The standard approach is for games and their development to be hidden away, with details slowly drip fed to players very carefully and slowly over time. But we want to do the opposite. We announced early so that we could start sharing our development approach, creative exploration and decision making from the very beginning.

Since Gamescom we've been updating our site with regular development diary videos, blog posts, concept art and live streams. We've released three development diaries to date, focused on the announcement...
 

JaiSpiMod: JaiSpiMod.hex for Teensy++ 2.0 PS4 Development by JaiCraB

550°
15w ago - Today we received word from mariayo2 that Spanish PlayStation 4 developer JaiCraB has continued his previous PS4 development releasing a JaiSpiMod.hex for Teensy++ 2.0 with details below.

Download: [Register or Login to view links]

To quote, roughly translated:

[Register or Login to view code]

Teensy2 / Tools / JaiSpiMod (via [Register or Login to view links])
 

PS4 SDK & PS Vita Test Kit Activation Time Extended Screens Surface

200°
27w ago - Following up on his previous PS4 Development Kit (DUH-D1000AA) and PS4 Testing Kit (DUH-T1000AA) leak, PlayStation 4 developer NetYaroze (via facebook.com/www.scedev.net) has recently made available some new PS4 SDK v1.0 and PS Vita Development Kit (PDEL-1001) / PS Vita Testing Kit (PTEL-1001) screenshots with hints that developers can extend (patch) the activation time on both consoles.

To quote: LOL... I never seen PS Vita Testing Kit! but think you may sell this unit for MIN. price Euro 400 EUR. ($ 500/600 USD) for Collectable Price.

F*ck the activation... can be patched! and I know people what do that. hahaha... yeah, that's what I was talking about!

LOL, same thing here! and can be done also on PS4 TEST Kit (Note: is not my picture, friend who worked on that sent me this one)

Btw, finally someone has realized that people need to work on these activation keys if need to do something with the New Generation DEV/Test kits! Note: Can be patched for a lifetime use.

(Joking):...
 

PlayStation 4 Dev Kit System Update 1.72 Screenshots Surface, Details

850°
35w ago - Following up on the PS4 TestKits Generation 2 Firmware leak, today some screenshots have [Register or Login to view links] from martimartin (aka Skeetys) of the new PlayStation 4 Dev Kit System Update 1.72 with a few brief PS4 Testing Kit (for PlayStation 4) User Interface Model DUH-T1000AA details about them below.

Download: Testing Kit (for PlayStation 4) User Interface Model DUH-T1000AA.rar (All 60 screenshots)

To quote: New Update 1.72 and some dev kit system screenshoots.

This is just screenshots of them.

It's the Dev Kit OS, which is either unlocked on a regular console, or installed onto a regular console with this firmware.

As always, we will post more information on PlayStation 4 Dev Kit System Update 1.72 as it becomes available and enjoy!

Update: According to NetYaroze, the original source of the Testing Kit (for PlayStation 4) User Interface Model DUH-T1000AA...
 

Video: The Amazing Spider-Man 2 PS4 Video Developer Walkthrough

100°
38w ago - Beenox Creative Director Thomas Wilson shared a PS4 Developer walkthrough video spotlighting The Amazing Spider-Man 2 on PlayStation 4 below today.

To quote: Since taking over as stewards of the Spider-Man console gaming franchise, we've seized the opportunity to explore new territory with each game release.

The Amazing Spider-Man 2 on PS3 and PS4 created a great opportunity to build and improve on something rather than starting from a blank slate. The gameplay walkthrough we've prepared for you today shows off some of the ways we've gone about doing that, but I'd also like to briefly flesh out some of those details with a little more context.

The new mechanics of web-swinging are more than just a visual tick, and that's why we often start off pointing them out. Controlling separate sides of Spider-Man with separate sides of your brain has a great psychological effect, and it really immerses you even deeper into your character, particularly when you have to decide to use the right or left trigger based on the physical location of buildings as you swing through the city.





Your cell phone is more than just a glorified menu and map - it's also how you gauge your progress as New York's guardian arachnid....
 
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