3w ago - XGen Studios CEO and Founder Skye Boyes confirmed that Super Motherload PS4 is officially out today on PlayStation 4.
To quote: With the launch of Super Motherload and PS4 today, we count ourselves lucky to be among the small number of indie games available at launch, helping to make good on Sony's promise to support innovation from small teams.
What we don't push in polygons, we hope to make up in truly social gameplay experiences that keep drawing you back. For the next puzzle, the next Special Upgrade, and of course your next grudge-match against pals.
One unique PS4 feature we didn't have space to mention in our last post is Super Motherload's use of the Activity Feed. As certain events unfold in Super Motherload, such as the untimely and permanent death of your hard-won upgraded character at the hands of fuel depletion in Hardcore mode, the activity feed will broadcast notification of your controller-hurtling rage to your friends on PSN. Other, more celebratory activity feed posts include the acquisition of Special Abilities and Character Unlocks.
There has also been quite a bit of interest in the soundtrack for Super Motherload since our last post. We're pleased to announce that we've decided to stream the entire soundtrack on YouTube for free (with digital download...
10w ago - Supergiant Games Creative Director Greg Kasavin shared a video spotlighting Transistor on PS4 showcasing some secrets of the DualShock 4 controller on PlayStation 4 below.
To quote: While being part of a small independent studio like Supergiant has its share of challenges, it's got a lot of advantages going for it, too.
For instance, one of the ironic differences I've experienced going from a very big game studio to a very small one is that things can often move a lot faster when there aren't too many people around to say "no."
This simple fact is core to our creative process at Supergiant. We like quickly coming up with, and trying, new ideas all through development. If you can loop through that kind of process quickly enough, it can start to produce great results, while the many inevitable failed experiments are easy to move on from, having taught you something.
Let me tell you about one unexpected example from recent months, involving a little trick we decided to try on a whim with the DualShock 4, when we first got our hands on it.
The story of our game, Transistor, revolves around this woman called Red, who winds up with an extraordinary weapon that, among its mysteries, is able to speak to her. When we tested early versions of the game on our...
19w ago - Bloober Games Creative Director and Vice-President Peter Bielatowicz goes behind Basement Crawl for PS4 / PlayStation 4 today with details below, as follows:
Hello fellow gamers! I wanted to give you some information about a game we are currently developing for the PS4 launch window - Basement Crawl.
Gameplay-wise, Basement Crawl is a maze-based action game with some strategic elements. Our main inspirations were old classics like Spy vs. Spy and Bomberman, and gameplay revolves around setting up traps (self-detonated or activated by characters approaching it or stepping on it without noticing) to hurt other players.
It's focused on multiplayer, but basic single player campaigns with bots to fill in for missing characters will be available too.
While our inspirations go back to the retro classics, we are making a game up-to-date with the competition. It goes from the audio-visuals - Basement Crawl will be 2.5D game with dynamic cameras - to the game modes, characters and mechanics.
We felt that many games nowadays are dependent on character development or luck and randomness, so we designed Basement Crawl to exclude the luck factor and remove the dependence on leveling-up characters.
We want to make Basement Crawl as skill-based as possible...
26w ago - CEO and Creative Director Ru Weerasuriya of Ready At Dawn Studios announced today that The Order: 1886 brings the Victorian Era to PlayStation 4 / PS4 video gaming with details below.
To quote: This project has been a long time coming, and I'm proud today that we finally have a chance to give you a first look into our new game, The Order: 1886. This is the first original IP created by Ready At Dawn, and the game is targeted exclusively for the PlayStation 4.
The genesis of this project happened many years ago, but it was not until 2010, when hearing of the upcoming PS4, that we as a studio decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.
With The Order: 1886, we introduce players to a unique vision of Victorian-era London, an alternate history where technological advances take center stage in a battle against a powerful and ancient foe. The game takes place nearly forty years after the Industrial Revolution.
But unlike in real history, our Industrial Revolution stems from mankind's desire to prevail in a centuries-old war. The advances in technology, invented by some of the foremost minds of the time, give man an opportunity to take the upper hand for the first...