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Video: Pix the Cat: PS4 Exclusive Arena Mode Details by Pastagames

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4w ago - Pastagames Designer Nadim Haddad shared a video and details today on a PS4 exclusive arena mode in Pix the Cat for PlayStation 4 below.

To quote: Hi folks, my name is Nadim and I do game design at Pastagames. We are launching Pix the Cat on PS4 and PS Vita (with cross buy support) in early October, and we have a new game mode exclusive for PS4 players: the Arena!

Call me old-school, but the most outrageous fun I have when playing games is with friends, at home, facing the same screen, hearing laughter or frustration after a quirky situation. I grew up with Bomberman and am still playing Towerfall just to enjoy shoving my buddy's controller away when he's winning or whining too much!

We've been wanting to make a nervy, rewarding couch-multiplayer game for years at Pastagames, and Pix the Cat turned out to be the best opportunity to satisfy this multiplayer urge.





In the Arcade Mode, you control a restless cat in a dimensional maze. You collect ducklings that line up in a tail behind you - and then deliver them on targets to open the gates of the next level.

The core Pix gameplay sets solid grounds for a feisty Arena brawl. So we added three other cats to make a party of (up to) four players...
 

Alien: Isolation PS4 Survivor Mode and Season Pass Detailed

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5w ago - Creative Assembly Community Manager Ngan Nguyen shared an update today on Alien: Isolation featuring PS4 Survivor Mode and Season Pass details below.

To quote: Alien: Isolation's Survivor Mode was first seen at E3, where attendees got hands-on with the time-based challenge of escaping a level - and the Alien - in the fastest time possible. Others later experienced this terror, isolated in the dark chamber of a 10ft tall, giant Alien egg replica gaming station at San Diego Comic Con and PAX.

For many, the challenge proved too frightening. Some met the challenge to survive and complete the level. All experienced the thrill of facing the universe's deadliest killer - one-to-one.

Survivor Mode is you versus the creature, against the clock and in a desperate bid for survival. With few resources on each map, players will have to take full advantage of what they can find to complete objectives and escape.

On October 7th, those brave enough to face the challenge can experience the first map of Survivor Mode - Basement - with their copy of Alien: Isolation.

And on October 28th, the first of five Survivor Mode add-on packs will be available to purchase, featuring three new maps. Each map has its own set objective, challenges, a variety of enemy types to deal with, and...
 

Video: The Last of Us Remastered: PS4 Photo Mode Detailed

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13w ago - Naughty Dog Community Strategist Eric Monacelli shared a video of The Last of Us Remastered today which details the PS4 Photo Mode below.

To quote: We made a [Register or Login to view links] of cool additions to The Last of Us Remastered to create the definitive The Last of Us game, but one of the features we're most excited about is Photo Mode.

After all, what's a beautiful post pandemic landscape if you can't share some good pictures of it?

Photo Mode is activated through the pause screen. You can activate it by simply tapping L3 to freeze the action in-game as long you aren't in a cutscene. For a clear description of how it works, check out a tutorial from Jeff Negus, our in-house editor and videographer:





Camera control, field of view, and depth of field adjustments will help you frame the perfect shot. Aesthetically, you can add one of ten different color filters and adjust its intensity.

You can choose to give your photo a vignette or even select from a selection of eleven different frames. If you like the look of film grain, you can add that as well. There are a ton of options for you to explore.
 

Sony Announces Transistor Out Tuesday, Recursion Mode Revealed

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23w ago - Supergiant Games Creative Director Greg Kasavin announced today via Sony's blog that Transistor for PS4 is out Tuesday alongside Recursion Mode details below.

To quote: Transistor is less than a week away! Things are eerily calm for us at [Register or Login to view links] as we await the moment when our new game becomes available worldwide, at which point we'll find out at long last what everybody really thinks!

It's been immensely gratifying to have worked on something that so many folks are excited about. Though, knowing full well just how little of the game we've shown, I'm eager to see the response to all the many aspects of the game we've purposely kept secret.

I'd like to talk about one of those aspects here, but first! Let me tell you why we've opted to keep so quiet through most of Transistor's development.

"The less you know about Transistor, the more likely it is to surprise you."

We could have shown more. Since you're reading this on PlayStation.Blog, I'd bet you're pretty up to date on what's happening in games in general. You know the typical PR cycle for a big game involves tons of trailers, previews, press releases, and so on, and maybe eventually a round or two of hands-on impressions before the game is finally released....
 

Sony on The Story Behind InFamous Second Son's Photo Mode

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25w ago - Sony Blog Manager Fred Dutton is here with the story behind InFamous Second Son's photo mode today!

To quote: If you've been keeping even half an eye on gaming-related forums, blogs and social feeds over the last week or two you will surely have seen the stunning fruits of inFAMOUS Second Son's brilliant Photo Mode, which developer Sucker Punch added to the game via an update earlier this month.

It's fair to say the new feature has surpassed everyone's expectations and taken off in a big, big way - there are some absolutely incredible images out there, all created by you, the gamers.

So, to find out a little more about how it came to be and what the studio is making of its reception, we caught up with the man behind Photo Mode, Sucker Punch Senior Software Engineer Matt Durasoff.

How exactly did Photo Mode come to be? Was it something you planned early on, or was it more spur-of-the-moment?

Matt Durasoff: There's nothing novel about setting up shiny screen shots (say that ten times fast), but it was always something we did internally. For Second Son, the motivation for adding this feature came completely from the fans.

Right out of the gate, people were sharing awesome shots, without any special tools. Giving people a way to hide...
 
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