97w ago - Below is a work-in-progress (WIP) of PS3 3.60+ games booting on PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 without a dongle for those interested in experimenting further with it.
What you need ?
1- PS3 3.55 CFW Rebug or 3.55/3.41 with Debug
2- Debug Dev_Flash (Also allow to have the debug options on retail)
3- Backup of your own CFW DEV_Flash (make a dev_flash path on your USB Device)
4- A File Manager
5- EBOOT.BIN of your games (also from Paradox)
What you need to know
Rebug normal in Debug mode 2
You need to put your PS3 in boot mode -> debugger mode (and not system software mode)
We're gonna use the debugger mode to debug the self execution we don't need to have NPDRM, anyway the debugger don't know how to Debug the Self NPDRM
Release mode -> Development mode
All the content type configuration -> Development mode
Dongle uses modified sprx/modules/lib related to the Debug files to be loaded when you boot the PS3 on CFW.
Almost all the EBOOT Paradox don't have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was explaining many times) -> call function to the debugger -> sprx/modules loader.
Today is a good day for Atelier-series fans! Similar to Disgaea 4 PS3 translation patch released earlier, Tidusnake666 on PS3 News has updated his work in progress and now shared a PS3 translation v0.1 of the Japanese version of Atelier Totori: The Alchemist of Arland 2.
Few thing to note before reading on:
Translation was done with Microsoft Translator API based program, so sometimes it, frankly saying, doesn't make sense. But, story messages are natively (officially) English, although there're some padding problems, but they do make sense.
Pretty much everything (skills, side-dialogues, locations, names, items, ingredients, even bestiary and much more) was parsed in translation, but approx.10% of text remained untranslated with original Japanese words. But I'm sure you can figure it out
Voice acting will be in Japanese (cons of Japanese EBOOT)
The game is fully untested, so there may be crashes, although I checked everything byte-by-byte.
156w ago - Here is my WIP project on PS2 HDD support and discless ELF launching from the PS3 XMB. First off I'd like to thank w1zard0f07 for being able to at least try helping me out with this one.
Over the last month or so I have been working on a little trick for the Phat Model PS3s. In summary FFXI is PS2 title that requires PS2 HDD support which is added via this pkg ([NPIA00001] PS2 System Files).
From there a "PS2 partition is made", which translates to an IMAGE.DAT file being made to exactly 12GB (according to GameOS/FTP this file is 0kb large)
The contents of this HDD is listed in the attached "Blank PS2 HDD.txt" (The partition list is corrupted according to w1zard0f07, quote "APA partition table on your dump file is broken")
The XMB icon is not launchable by this point, and requires the PlayOnline Viewer to be installed. This undergoes a certificate process, and then continues to install PlayOnline viewer to the "PS2 HDD." It is after this point the XMB icon is launchable, and goes straight into the PS2 mode reading from PP.SCUS-97269.1000.POLVIEWER and launching...
156w ago - Today we have for you a video that shows off the work of Cyberskunk in a PS3 Retail to Debug WIP Project dubbed Codename: Rebug!
He has been working on turning a retail console into a debug console through the use of firmware loader. The reason we are sharing this now is to show that it is nearly complete.
Most of this work has been done for quite some time just not shared with the public, but seeing its nearly complete you will get a preview of things to come. Once we have our full debug dumps you can expect 100% debug features on a retail console (currently we only have partial dumps).
I have left a few things out in the video that I will take screenshots of like *check although we have it enabled its grayed out, also auto download is now gone just like a TEST unit.
We will keep you posted as we make more progress in the coming days. Please do not ask when we will release this because we ourselves don't know when it will be finished.