9w ago - BitComposer Games PR Manager Daniel Kraub posted up a new video announcing that Air Conflicts: Vietnam is out now for PlayStation 3.
To quote: Hi guys! My name is Daniel Kraub from bitComposer Games and over the past 10 months we've been working together with Peter Nagy and his team from GamesFarm on Air Conflicts: Vietnam, the third title of the Air Conflicts series.
After taking the series to Europe and the Pacific, we're now transporting the player to a completely new and underrepresented scenario. Besides, we have to admit that as Kilgore said in Apocalypse Now - we love the smell of the napalm in the morning...
So, what is Air Conflicts: Vietnam all about?
Get into your jet or helicopter and witness the Vietnam War through eyes of our main character Joe Thompson. Fly over jungles, mountains and lowlands in a huge array of different aircraft from the Vietnam era, both fixed wing and helicopters.
Experience the story of Joe as a pilot - leader of a squadron of men with varied talents and traits, all of whom you control - and of Joe as a family man - a son, a husband, a father; a moral man who comes to question his patriotism and sense of duty as the horrors of the Vietnam War unfold.
It may be an Arcade experience at heart but we keep it real...
17w ago - Q-Games Producer James Mielke shared a video below today spotlighting the new PS3 Visualizer application from Q-Games which arrives this Tuesday.
To quote: Hi everyone! It's been a while but I'm back for a second tour of duty on PlayStation.Blog, although I should point out that I switched Qs in the interim (I was formerly a producer at Q Entertainment, and am now a producer at Q-Games).
The reason for my check-in here today is to announce a brand-new app (you'll find it in the 'Apps' section on PSN) for PlayStation 3 simply titled Visualizer, which, as the name suggests, is a new set of over two dozen music visualizers to use with your PS3's music library.
As you may know, Q-Games is known for its technological contributions to the games industry, in addition to its PixelJunk series of games. Q (initially Dylan Cuthbert and Kentaro Yoshida) crafted the legendary duck demo for the original PlayStation 2 reveal, and later as a company were responsible for a lot of the visual effects, XMB bar, and visualizers built in to the PlayStation 3. Q-Games also handled a lot of the interface programming on PS Vita, so, essentially, we know our way around Sony's hardware.
20w ago - Grip Games CEO Jakub Mikyska posted up the first gameplay trailer below today for Atomic Ninjas on both PS3 and PS Vita platforms.
To quote: This is Jakub from Grip Games. A few weeks ago, I introduced you to our newest creation - Atomic Ninjas, for PS3 and PS Vita. I'm back with the very first gameplay trailer, to show you exactly what Atomic Ninjas is all about!
This 2.5D competitive shooter/platformer is going to be one of the most insane experiences you'll ever have with your PS3 and PS Vita! You'll fight in arenas full of danger against crazed ninjas in intense and funny matches. In order to win, you'll have to outsmart and outflank your opponents.
As you can see in the trailer, you cannot directly kill other ninjas (thanks to massive amounts of radiation and their healthy lifestyle). But there are dozens of conveniently placed hazards, like lasers, lava pits and fire that will do the job! You just need to find a way to get your opponents there and not become a roasted turkey yourself!
To help you in this uneasy task, we have added lots of weapons and super abilities. You'll be able to become invisible, fly on a rocket, use telekinesis, become an unstoppable hulk for a few moments, and many...
To quote: I've ported (and totally re written) Super Pixel Jumper to PS3! It's a ridiculously old game of mine that I actually made originally for GP2X and then ported to Wii.
It's a score based platformer with constant forward motion. It starts out slow but the speed of the game will increase (as will your score) as long as you avoid contact with the brighter colored blocks. Your high score is automatically saved.
Use the left and right directional buttons to move and the X button to jump.
To quote: Hi guys, it’s been hard finding time for the ps3 with so much going on at work and home, that’s the reason i decided to release the pointman beta as a (poc). wish I had more time to complete it and polish it, another reason is that the PS4 is around the corner, and I’m also making a pc game.
Pointman: the Akkadian Wars The game is a throwback to 80′s and 90′s styling and music, all of it was built for you guys as a proof of concept that with some time and creativity cool things can be accomplished. This game will run in CFWs 3.55 and 4.xx. There will be bugs!
Powerups are mostly disabled, and there’s a glitch on some textures loading, but it’s rare. I do a small homage to the scene in the credits, but you’ll have to finish the level first, good luck with that... lol, forget about HARD mode, even I can’t finish it, so use EASY.
If you let the MAIN MENU run, you’ll get to see the story, 80′s style.