32w ago - Following up on their previous update, this weekend Sony PlayStation 3 hackers Cyberskunk and evilsperm of Team Rebug have released a PS3 4.41 Version Spoofer 2.3 for 4.21 / 4.30 / 4.31 / 4.40 which allows Custom Firmware (CFW) users to connect to PSN.
37w ago - Following up on their Rebug Update Package v0.1 (4.30.x), today Sony PlayStation 3 hackers Cyberskunk and evilsperm of Team Rebug have released a PS3 4.40 Version Spoofer 2.3 for 4.21 / 4.30 / 4.31 which allows Custom Firmware (CFW) users to connect to PSN.
53w ago - Following up on the previous rumor and PS4 (Orbis) details, IGN has shared some video footage and details on Version 2 of the PlayStation 4 (PS4) Developer Kits below.
According to their source, a new version 2 of the PlayStation 4 dev kit is currently being distributed to developers with the final version expected next year.
To quote from their page (linked above): Anonymous sources have reportedly told VG247 that new versions of the Orbis kit are winging their way to developers, replete with Blu-ray support and housed in the humble cases of normal PCs.
This is apparently the second iteration of the dev kit; the first, which appeared earlier this year, was in essence just a graphics card, while this version is now a "modified PC". The report asserts that the next update will come in January, when it'll be close to final specifications, with the ultimate version landing with devs next summer.
The shipping of the Orbis kit apparently follows a series of meetings held by Sony...
54w ago - Digital Reality Level Designer Ferenc Nagy-Szakall has invited fans to play Sine Mora: Definitive Version on PS3 and PS Vita today with a fresh trailer video below.
To quote: Sine Mora is launching on PS3 and PS Vita today, including some content that was cut from other versions of the game. Between a new challenge mode, the collaboration of a Japanese shoot'em up giant, and the special abilities of the PS Vita hardware, we truly think the wait for Sine Mora on PS3 and PS Vita was worth it - these versions are the richest we could possibly deliver.
From a technical perspective, the PS3 version was a walk in the park. Our technology has always been designed with the Cell processor in mind, enabling us to go for high framerates and image quality, uncompromised.
We're especially proud of how the PS Vita version turned out - neither the framerate nor the resolution was sacrificed, delivering the highest possible rendition of our original vision on a handheld.
Having exclusive levels is cool, but a brand new game mode is even better. We wanted to include something memorable – a game mode which is more difficult than other parts of the game on insane difficulty setting. A mode that is so tricky, even its creators couldn't master it on their first attempt. Nor the tenth....