7w ago - Following up on PSNope, today PlayStation 3 homebrew developer user has made available a VSH Plugin Sample PRX Loader for PS3 followed by v1.0 and a VSH FTP Server PRX and a Web Server SPRX Plug-in by deank with details below.
16w ago - Today PlayStation 3 homebrew developer user has made available an open-source application dubbed PSNope v1 that allows such things as activating PSN content, IDPS spoofing and removing PS3 Custom Firmware syscalls with details and updates below.
125w ago - Sucker Punch Productions Community Manager Collin Moore has shared some InFamous 2 PS3 user-generated sissions tutorial guide videos today with fans.
To quote: Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!
Check out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.
Tutorial Video 1: Getting started with inFAMOUS 2 UGC
This tutorial video is a good place to start if you've never experienced inFAMOUS 2 UGC before. It covers the basics: entering the UGC Menu, creating missions from Templates, and playing missions from within the editor.
Tutorial Video 2: Logic Boxes and Smart Text
Logic Boxes and Smart Text are the bread and butter of inFAMOUS 2 UGC. Once you figure out how to use them effectively, you'll be able to turn New Marais into a rich, lustrous city teeming with mission objectives and unique experiences.
138w ago - Today Sucker Punch Productions Brian Fleming has posted up some InFamous 2 PS3 from the Sucker Punch Studio Tour revealing Behemoth, Forced Conduits, and User-Generated Content.
To quote: Have you ever put on a wedding or a huge party? A bunch of us are in working this weekend, but it's not just the normal bug fixing, polishing, and optimizing.
Today we're hanging art, arranging some furniture, and (shudder) cleaning up our offices. All of this is being done in preparation for the 60+ media members who will be flying up to Seattle on Monday for our "Media Day" event for inFAMOUS 2.
So you can think of this as our once-every-two-years chance to spruce up the place, and put on a little bit of a show.
So here's my Virtual Media Day for you guys, a blow-by-blow breakdown of what we're showing.
In the morning we'll be hosting all the international press members on a tour of our studios in Bellevue. We will hold out some hope for good weather so we can do some interviews and photos out on the deck.
We'll turn the visitors loose on the bustling metropolis that is Bellevue, Washington and start prepping for our afternoon show. South of the Mariners stadium, we'll be hosting an evening event...