2w ago - Sony Social Media Manager Sid Shuman shared details today on Watch_Dogs for PS4 and PS3 detailing the the future-tech action epic below.
To quote: Watch_Dogs's dark vision of technological totalitarianism is heading to PS3 and PS4, and we were lucky enough to see the first live gameplay demo in San Francisco earlier this week (played on a DualShock 4, no less!). We've carefully studied the footage, asked pressing questions, and present you with this breakdown.
1. Aiden Pierce isn't your typical videogame protagonist
"Aiden is a man with a dark past who has made questionable choices," Lead Story Designer Kevin Shortt explained in our first live gameplay demo.Growing up in Chicago, Aiden used his technical prowess to infiltrate bank accounts and access surveillance systems, becoming something of a vigilante. Naturally, these pursuits earned him some powerful enemies on both sides of the law.
As you play Watch_Dogs, you won't be choosing between stark extremes on some binary morality scale, but defining where Aiden resides on much murkier spectrum of acceptability.
2. Chicago isn't your typical videogame city
We've all played open-world action games where cities feel more like a collection of giant painted boxes than a...
46w ago - Following up on their previous PS3 Beta patch update for 3.55 CFW, today the E3 Team have released a Disney Universe BLUS30773 patch fix for 3.55 and 3.41 Custom Firmware users with details below.
To quote: 1. We are glad to claim that our E3 Move Suite available now, it has 5 accessory include E3 bluetooth earphone, E3 navigation controller, E3 motion controller, E3 camera and camera stand.
The suggested retail price is only USD 68. You can get from our official distributor and know more details from official web e3-tech.net.
2. A new game released free by E3 Team again to congratuation E3 Move Suite on market. Thanks all users whom support us. The new game is Disney Universe BLUS30773, which not released by any other guy before. Please note it is 1.01 update game directly.
3. We notice lots of user care for our new (DRM-infected) USB dongle. We...
61w ago - Sony Senior Social Media Specialist Sid Shuman has shared a behind the scenes video today spotlighting the making of Kara: behind the scenes of Quantic Dream's PS3 tech demo below.
To quote: The creators of Heavy Rain didn't come empty handed to this year's Game Developers Conference. The celebrated studio debuted a powerful new "video" called Kara to show off their new animation and performance-capture technology.
If you've seen Kara, then you know that the results speak for themselves.
Rendered in real time on PS3 hardware, Kara chronicled the activation of a self-aware synthetic organism, but this making-of feature is impressive in its own right as it shows how Quantic Dream assembled several different performances to create a seamless, believable virtual character. The future is now, you guys.
Once you've watched the video feature, let us know what you think in the comments! And as a reminder: Kara is absolutely, positively not Quantic Dream's next game.
116w ago - PlayStation Home Community Manager Locust_Star has announced today that PlayStation Home is adding a suite of new Developer Tools and Tech to the version 1.5 update.
To quote: Today, at the Game Developers Conference in San Francisco, we lifted the veil on PlayStation Home's version 1.5, which will be coming to your PS3s in early spring.
The update will introduce a suite of new technology with tools that will enhance your experience with real-time multiplayer, improved physics, as well as more realistic graphics and animations. PlayStation Home v1.5 was developed with one singular goal in mind: high-quality games.
Developers will utilize the improved network mechanics to bolster the multiplayer experience with the fastest action available. With the revamped physics engine, developers will carry more control over physics elements, graphics, rendering and animations, which will translate to more realistic and more intricate game experiences.
This update is significantly different from what you, the PlayStation Home community, have come to expect from past core client updates.
While versions 1.3 and 1.4 brought user-facing features like Voice Chat, Cross Game Invites, Navigation Improvements, In-Store Previews, New Item Types...
139w ago - SCEE Contributing Editor Roland Fauster has shared an interview today with Technology Director Mark Williams on Hustle Kings for PS3.
To quote: Programming is maths and, in Hustle Kings, you've had to calculate friction, respect natural laws of spin and momentum, and have all these balls clashing with each other in chaotic order.
Who explained the physics and to you, Stephen Hawking?
Haha, well yes, you are right: programming is maths. Unfortunately, they don't teach you the equations for moving balls around a pool table in school. However, for most things a bit of imagination and intuition can help to combine several basic rules of maths and physics to do things that actually look quite clever.
For the really difficult stuff, we have to rely on other people's work and, luckily for us, one guy by the name of Wayland Marlow spent years researching exactly how billiard balls react with one another and with the table. We use his research extensively in Hustle Kings to get the motion of the balls as close to real life as possible.
Are you aiming to simulate reality or to gain the most entertaining gaming experience?
I think it's always very important to concentrate on the gaming experience first and foremost. There is no...