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PS3Tools GUI Edition v3.1 - PS3 SPU Emulation and .SELF Encryption

1050°
126w ago - Just a few days since his PS3Tools GUI Edition v3.0 release, PsDev has now updated the homebrew application to version 3.1 which includes PS3 SPU emulation changes, .SELF encryption and more as outlined below.

Download: [Register or Login to view links]

To quote: Just finished my latest update for PS3Tools GUI Edition. I added quite a bit of changes in this version, scroll down to the Change log to see.

  • .SPU is now extension for emulator
  • SPU editor
  • Edit SPU files for emulator
  • Save SPU files for emulator whilst the program still open for faster emulation
  • A label that tells whether it’s currently emulating or not
  • SPU emulator has message boxes now upon successeions or errors
  • SPU refreshed button fixed
  • Changed interface for LS and codewatcher
  • Debug pkg decryption temporarily removed
  • Checks pkg type now
  • SELF encryption added
  • Filter added to opening SPU file on editor and emulator so it narrows it down to just .SPU files
  • CEX2DEX now will tell if validation is done
  • Test.SPU included for testing
  • Included...

 

PS3Tools GUI Edition v3.0 - PS3 SPU, Debug PKG & SELF Decryption

1050°
126w ago - Shortly following his last release, today PlayStation 3 developer PsDev has now updated PS3Tools GUI Edition to version 3.0 which now adds PS3 SPU emulation, SELF decryption and Debug PKG decryption as detailed below.

Download: [Register or Login to view links]

To quote: Hi everyone, here with a new update to my program. Added SPU Emulation, Self Decryption and debug pkg decryption. Along with more accurate loading bars and a interface change to pkg tool, spu emulation, self decryption, edat tool.

  • SPU emulation added
  • Debug PKG decryption added
  • SELF decryption added
  • Logging Errors/successes added to EDAT tool
  • Logging Errors/succession added to PKG tool
  • Loading bars code adjustment, more accurate now

Originally by KDSBest, SPU emulation has been incorporated in my GUI. It was quite easy, we both coded our programs in C# (Sharp) so I didn't really have much trouble.

Self decryption is know possible. Just browse for your self/bin file...
 

PS3 SPU Emulation v0.9 Module Out, Allows x86 PCs to Emulate SPU

700°
132w ago - Shortly following his previous revision, PlayStation 3 developer KDSBest has updated the PS3 SPU Emulation to version 0.9, which allows x86 PCs to emulate the SPU.

Download: [Register or Login to view links]

Below are some related updates via Twitter (linked above):

Found the mistake in SPU Emu... -.- FAIL! sf* commands do rb-ra I did ra-rb -.- works perfectly now.

The sp somehow land in code section and overrides destroys code. so i don't update the code while the ls changes. This does the trick hotfix.

New spu emu soon dump function calls and channel access and so on.

SPU Emu v0.9: fixed sf* instructions and bugfixes and callstack functions. Dumps all branches now files get big ^^.


 

PS3 SPU Emulation v0.8.1 Module Out, Allows x86 PCs to Emulate SPU

700°
132w ago - While it hasn't been long since his previous release, today PlayStation 3 developer KDSBest has updated the PS3 SPU Emulation Module to version 0.8.1, which allows x86 PCs to emulate the SPU.

Download: [Register or Login to view links]

Below are some related Tweets on the update via Twitter (linked above), as follows:

New spu emu soon dump function calls and channel access and so on.. btw no spu stuff just optimised code

Crypto function instructions implemented, aim_spu_module runs fine (v0.8).

Thanks to my tester we found a heavy bug which made the aim not run correctly. Fixing it.

I still got a problem with one instruction, the problem is idk what instruction, but aim decrypts the eid0 section fine with spu emu (v0.8.1).


 

PS3 SPU Emulation v0.8 Module Out, Allows x86 PCs to Emulate SPU

700°
132w ago - Following up on their previous release last week, today KDSBest and crew have updated the PS3 SPU Emulation Module to version 0.8, which allows x86 PCs to emulate the SPU.

Download: [Register or Login to view links]

To quote via Twitter (linked above):

The aim module runs to the hash check of EID0 which fails, cause I miss the data. SPU Emulation v0.8: gitbrew.org/~KDSBest/SPU%20simulation%20v0.8.rar

Extract the ofw 3.55 and there is the aim_spu_module.self. Make an elf of it. There you go. It's sony code I can't give it to u.

I love Physic Engines and I love the PS3. I guess I will port Box2D to psl1ght ^^

For the news sites: gitbrew.org/~KDSBest/SPU%20simulation%20v0.8.rar ... crypto function instructions implemented, aim_spu_module runs fine.

A tester tested the eid0 partial decryption of aim in anergistuc and in the spu emu. They match. Gj myself


 
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