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RSXGL - RSX Graphics Library for PS3 is Now Ready for Developers

700°
103w ago - Sony PlayStation 3 hacker KaKaRoToKS has announced today that the RSX Graphics Library for PS3 known as RSXGL by Alex Betts is now ready for use by developers.

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From his blog: RSXGL Working and Usable

Hi everyone!

When the PS3 homebrew scene started, a lot of people were complaining that it wasn’t possible to write 3D games for the PS3 because of its lack of OpenGL library.

Almost a year ago, Alex Betts thought he would tackle this problem and he started working on RSXGL... an implementation of the OpenGL 3.1 specification written from scratch targeting the PS3′s RSX.

Anyone in their right mind would say that it’s impossible, that it’s too much work, but Alex spent the last year working on it, alone, until it became usable. You can read some news about it here.

For some reason though, no one used it to build their own apps. Maybe the status of the project...
 

RSXGL - The RSX Graphics Library for PS3 is Now Available

700°
153w ago - Following up on previous news and the PS3 Linux kernel module, this weekend PlayStation 3 developer gzorin (aka Alexander Betts) has made available RSXGL - the RSX Graphics Library for PS3.

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To quote: RSXGL - The RSX Graphics Library

This library implements parts of the OpenGL 3.1 core profile specification for the PlayStation 3's RSX GPU. It's suitable for use in programs that have exclusive access to the RSX, such as GameOS software (and is likely unsuitable for implementing a multitasking desktop, as the library
doesn't arbitrate access to the RSX).

Please see the STATUS file for up-to-date information about the current capabilities of this library.

Briefly, the following OpenGL 3.1 features haven't been implemented yet (the RSX is capable of supporting most of them):

  • Full GLSL support. Currently, GLSL and Cg shaders can be compiled offline and used with a OpenGL ES 2 style API.
  • Instanced draw commands.
  • Framebuffer objects and...

 
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