32w ago - Cyanide Producer Sylvain Sechi has shared a video trailer today announcing that the PS3 action RPG Of Orcs and Men is hitting PSN this Tuesday.
To quote: Hi PlayStation players, this is Sylvain from Cyanide. I'm here to give you an introduction to the world of Greenskins and humans.
Of Orcs and Men is an action RPG, taking place in a dark and mature universe where Greenskins (orcs and goblins) have finally been defeated after a long war against the human kingdom.
The emperor has decided that, in order to prevent any further war against the Greenskins, it's best to just commit full-on genocide - unfortunately for you, you'll be controlling an orc and a goblin.
As the game starts, Arkail (the massive orc) and Styx (the stealthy goblin) are among the last of their race still alive. They are sent on a suicide mission - to reach the land of the humans and assassinate the Emperor, thus stopping the massacre and enslavement of greenskins.
Originally, while playing with the prototype, we enjoyed controlling Styx and Arkail individually, but even more, we liked the combinations they could have. We kept improving features to make them as unique as possible, but we also worked on tandem attacks for use in combat (like throwing...
33w ago - Sony Blog Manager Fred Dutton has shared an interview today with Namco Bandai on their upcoming Tales of Xillia RPG series video game below.
To quote: Good news for anyone who's been enjoying Namco Bandai's enormous JRPG Tales of Graces F since its launch back in August: its immediate successor, Tales of Xillia, is on its way exclusively to PlayStation 3 in 2013.
We've struggled our way through an hour or so of the original Japanese version, which launched overseas back in 2011, and the 13th entry in the long-running series brings with it a number of significant new innovations for the much-loved franchise.
Duly, we took the time to check in with producer Hideo Baba while in Tokyo last month to find out exactly what fans should expect.
PlayStation Blog: What are the key new additions to the Tales formula since Tales of Graces?
Hideo Baba, Producer: There are many unique features in Xillia but I'd like to emphasise that the battle system is very unique and much improved over the previous title. Also, the portrayal of the game world and its atmosphere has also changed a lot too.
In the previous games the characters were very deformed - they were much shorter - but with Xillia the team has tried to show the characters in realistic proportions...
45w ago - SideQuest Studios CEO Marcus Pukropski has confirmed that strategy PS3 RPG Rainbow Moon is hitting PSN today and has shared some new video footage below!
To quote: For a small developer like SideQuest Studios, it's really a special event when one of our games finally hits the store following almost two years of development.
We have already received amazing feedback from players in Europe, where Rainbow Moon was released a few days earlier, and we are very excited to finally bring the game to the North American PlayStation Store.
As a goodie and to further spark your interest, I have brand new stuff to show you today, including a new launch trailer and another episode of our development diary video series. I will also tell you more about Rainbow Moon's main characters.
In total there are six main characters you will come across during your journey. You start your adventure with Baldren, a classic "tank and spank" fighter and the main hero of our story.
Not far into the game you will meet Trisha, who has excellent bow skills and perfectly completes your party with her ranged attacks. Trisha can also slow down enemies and has a high speed attribute.
93w ago - Bedlam Games Director of Production Tim Ernst has revealed details today from the Daggerdale PS3 development diary, covering the transition from Dungeons & Dragons to an Action-RPG on PlayStation Network.
To quote: When we first heard about the opportunity to not only work with Wizards of the Coast but on the Dungeons & Dragons property itself, well let's just say that the nerdgasm around the studio was at an all-time high.
We went with action-RPG as the genre based off of studio competency, market trends and general interest (basically, we thought it was cool and knew we can do a good job of it.) We knew that this the best fit for our first D&D game.
We wanted to make the game as accessible as possible, just let players play, harkening back to the 'old school' days of gaming. You should be able to play alone, call a buddy over and play locally or jump online and find a party of adventurers to group with.
There are definitely development issues with balancing and performance having a downloadable PSN game that is fully featured, but we felt strongly about the usability of the game. Besides, isn't that what D&D is about - freedom of play?
It was also important to us that the player has a persistent character without restrictions that he or she can continually...