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Video: Mugen Beta v0.1 PS3 PKG Arrives for PlayStation 3 CFW Users

250°
3w ago - Following up on the Super Mugen Bundle for Paintown, today Markus95 (aka Markus Lilili) made available a preview video showcasing a Mugen Beta v0.1 PS3 PKG for PlayStation 3 CFW (Custom Firmware) users with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote, roughly translated: Almost everyone knows Mugen, this engine for 2D fighting games created by Elecyte. It allows to create his own fighting game by including the characters, scenery and other components of the game.

A little less known but equally excellent, Paintown developed by Jon Rafkind. The latter also includes a version of Mugen I have recovered so this version into a homebrew full and independent from Paintown. Here is a first beta Mugen PS3.

Attention being a version Paintown directly related to the bugs in it (Mugen - Paintown) are also present in this beta PS3.

Namely that includes Mugen 2 players (Kfm and Cinder Killer Instinct) and 4 stages.. You can if you want to install other players and decorations ,...
 

PS3 eEID RKDumper (from GameOS) PKG by Flat_z is Now Available

750°
130w ago - Following up on the PS3 LV1, LV2, NAND / NOR Flash & eEID Dumper and PS3 XMB eEIDx Dumper Tool, this weekend [Register or Login to view links] released a PS3 eEID RKDumper PKG which allows users to dump their eid_root_key from PlayStation 3 3.55 GameOS in seconds without OtherOS.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] by jarmster (eid4, not eid4d.bin)

To quote: eEID_RKDumper (from GameOS) by flatz

Howto

  • Install package and run it
  • It will then black screen (no GUI) and restart the console automatically
  • FTP (other otherwise) retrieve your eid_root_key / PCK1 from /dev_hdd0/tmp/eid_root_key

Guide

  • Install eEID_RKDumper.pkg

 

Multi PKG Tool to Decrypt / Extract PS3, PSP and PS Vita PKG Files

550°
150w ago - Following up on his previous release, today PlayStation Vita developer PsDev has made available a Multi PKG Tool which now allows users to decrypt and extract PS3, PSP, and PS Vita PKG files.

Download: [Register or Login to view links]

To quote: This Tool can decrypt and extract Playstation Vita, Playstation Portable or Playstation 3 retail pkg.

It uses the PSP/PS3 AES key that is used to decrypt and extract PSP/PS3 retail pkg. However, No longer can Playstation Vita PKG over beta/retail 1.00+ be decrypted and extracted with the PSP AES key.

AES Keys used

[Register or Login to view code]

I would like to give a big, big, big thanks to Mathieulh, Because I used his AES Engine to decrypt PS3 retail pkg, Without that it could have taken me way longer to make this tool.


 

Toggle QA PS3 PKG for Rebug Custom Firmware is Released

1350°
164w ago - Following up on their previous updates, this weekend Sony PlayStation 3 hackers Cyberskunk and evilsperm have released a Toggle QA PS3 PKG for Rebug Custom Firmware users.

Download: scmods.com/rebug/pkg/toggle_qa.pkg

To quote: THIS SOFTWARE WRITES TO THE PS3 EEPROM - USE AT YOUR OWN RISK

After having to QA a few PS3 in a row. Then installing a different firmware straight after, it was time to cut out the middleman.

Toggle QA will SET/RESET the QA Flag and Token on any 3.41 or 3.55 firmware that has lv1 mmap and lv2 peek and poke patches (which is most of them).

When you run the app it first detects if the PS3 is 3.41 or 3.55. Next it will check if your firmware has any of the required lv1 patches already and only patch the hypervisor with the ones you need. After it finishes patching Toggle QA will check the status of the QA Flag and SET/RESET it accordingly. Then once the QA SET/RESET is done any lv1 patches made will be removed.

HOW TO USE:

1: Install toggle_qa.pkg
2: Run Toggle QA from XMB
3: PS3 will beep and return to XMB. (If you do not hear a beep it has not worked)

NOTE:...
 

They Do Not Die 2 v0.5 PS3 Homebrew Game PKG is Released

700°
176w ago - Today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game to They Do Not Die 2 v0.5 with the changelog detailed below.

Download: [Register or Login to view links]

To quote: Here is another update to They Do Not Die 2.

I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time).

If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.

Notable changes:

  • Added two player co-op play (shared screen).
  • There are now cars and boxes scattered around the city.
  • Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
  • The shotgun is more powerful.

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the...

 
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