41w ago - Sony Senior Social Media Manager Jeff Rubenstein is here with some video footage showcasing the God of War: Ascension PS3 panel highlights from PAX 2012 below.
To quote: This past weekend at PAX, I was fortunate enough to moderate a panel with some of the top minds working on God of War: Ascension.
While getting inside the heads of the creators of Kratos' next adventure was a treat, we did a lot more than just talk.
The team brought early sketches of Kratos (dreadlocks!) and the first playable video of the original God of War, before the Blades of Chaos were irrevocably bound to his forearms. We also revealed Ascension's big bads, the Furies, with a close look at Mageara, the "enforcer" of the mythical tio.
While we streamed the panel live, courtesy of Twitch.tv, you're forgiven if you missed it last Friday evening. But the excuses are gone now - we've cut down the hour-long panel into an 11-minute highlight reel. Take a look:
Your panelists, from left to right:
• Mark Simon - Lead Designer on God of War: Ascension
• Patrick Murphy - Principal Character Artist for God of War: Ascension
• Marianne Krawczyk - award-winning...
99w ago - Naughty Dog Community Strategist Arne Meyer has shared some video footage today from Comic-Con 2011 spotlighting the Uncharted 3 PS3 Interactive Entertainment Panel.
To quote: We're back from Comic-Con International 2011 and we've barely survived this year's awesome, and awesomely busy, show!
One of the our personal highlights from Comic-Con was being able to be in front of over 400 fans and talk about Uncharted 3 during our panel on Friday, July 22.
Moderated by USA Today's Mike Snider, the panel was called "Developing Interactive Entertainment: The Performance Capture Techniques of the UNCHARTED Franchise and Today's Film Industry" and it gave Amy Hennig, Taylor Kurosaki, Josh Scherr, Nolan North, Emily Rose and Richard McGonagle the perfect setting to discuss everything that goes into creating the industry-leading cinematics in the Uncharted series.
The panel also gave our fans their first look at an all-new cinematic scene, and some behind-the-scenes footage of the cast, that we prepared especially for Comic-Con.
If you weren't able to get into the room, or weren't able to attend Comic-Con this year, we've got you covered with the following highlight...
141w ago - Sony Online Entertainment Austin Senior Producer Wes Yanagi has shared a video trailer today for DC Universe Online PS3 via the NY Comic Con Panel.
To quote: I know that a lot of you are bummed that we have to delay DC Universe Online to 2011, but we think it's really gonna pay off.
With the delay and expanding beta, it will give us a chance to test and scale our servers and take feedback from the players so we can deliver a killer experience when the servers go live.
In the meantime, just in time for the New York Comic Con, here's a new sizzle trailer for DC Universe Online! This one's got it all: Heroes, Villains, Icons, combat, the whole shebang!
Also, the official DC Universe Online Facebook page will be showcasing a live stream of the DCUO panel discussion at 6:30 pm Eastern Time on *Saturday, October 9th* featuring legendary artist Jim Lee, DC Universe Online Game Director Chris Cao and DCUO Art Director Mark Anderson.
151w ago - Sony's Social Media Manager Jeff Rubenstein shared some video highlights today of inFamous 3 for PS3 from this year's Comic-Con panel.
To quote: Panels are typically the highlights of Comic-Con, but truth be told, they're a bit of a pain in the arse.
You end up waiting in a long line (sometimes for hours), fight for good seats with people who are squatting for the Vampire Chick Lit panel happening like 2 days later in the same room, and endure one or more of the following: difficult lighting/audio issues/off-topic Q&As.
Wouldn't it be easier if all the good stuff was cut down into, say, 7 minutes and 53 seconds?
In this highlight reel of the inFAMOUS 2 Comic-Con panel, the Sucker Punch team talks about the creation of Cole and the changes he's gone through since the first inFAMOUS (including his voice), how New Orleans is an influence on inFAMOUS 2's setting of New Marais, and, the all important question of why Cole can't climb chain link fences:
One last bit of inFAMOUS-related business: tomorrow is the last day to register on inFAMOUStheGAME.com to get an exclusive PS3 theme. It's made from concept art for the game and this...
168w ago - Naughty Dog Community Strategist Arne Meyer has shared some pictures and details from PAX East 2010: The Naughty Dog LIVE PS3 game design panel today.
To quote: We've all returned - and mostly recuperated - from our trip to Boston this past weekend to attend PAX East.
It was both a pleasure and an honor to make it out for the inaugural PAX on the East Coast, not only to attend the show, but also to participate in panels.
Everyone at Penny Arcade deserves all our gratitude for putting together such a smooth first - and completely sold out PAX in Boston. We're looking forward to PAX East 2011!
We weren't expecting the massive turnout for our panel on Saturday, "Naughty Dog LIVE: Game Design with the Dogs." When I got to the Naga Theater to setup for our panel, the line waiting to get in was insane - and it was a whole half-hour before our panel was due to start. I heard some people had been waiting in line for over an hour at one point.
It was sad to hear that PAX Enforcers had to turn away a...