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PRX Loader v1.05 (Unofficial) Arrives, Adds PS3 4.60 CFW Support

800°
12w ago - Following up on the previous updates, today PlayStation 3 developer tpryor (aka haxxxen) updated the VSH Plugin to PRX Loader v1.04 followed by another unofficial update to v1.05 followed by v1.06u from Joonie which adds PS3 4.60 / 4.65 CFW support respectively and PRX Mamba Loader v1.01 by aldostools with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]
 

Sony Patent Uncovered to Detect Pirated Software Tracking Load Times

650°
84w ago - Recently a Sony [Register or Login to view links] was uncovered which may be used to detect pirated software though tracking video game load times.

Below are the details, to quote: "Sony has filed a new patent which may be useful in combating piracy.

The patent was filed by them way back in August 2011, and according to it, if the load times are not within the range they have set, the software could be flagged.

For the tech to be effective, a standard average load time has to be set–specific or range–and if any software that exceeds the time set, it will be easy to block it. This way of blocking games is a little impractical because sometimes drives may not function as expected due to wear and tear.

You can check out the description of the patent below.

For example, if an authentic game title is distributed exclusively on BDs having a total benchmark load time of 45 seconds on a game console BD drive, the acceptable range of load times could be from 40 to 50 seconds. Thus, a total measured title load time of 4 seconds would be outside of the acceptable range of total load times for a legitimate media type.

Seek time: In another example, if an authentic game title is distributed exclusively on flash drives...
 

PS3Load GNPDRM PKG Now Updated for PS3 3.55 with Bug Fixes

700°
157w ago - Following up on the earlier releases, today PlayStation 3 developer an0nymous has updated PS3Load which allows users to run PS3 SELF programs via wireless or wired network with some make_self bug fixes as outlined below.

Download: [Register or Login to view links] (580.47 KB)

To quote via PS3 Dev Wiki (ps3devwiki.com/index.php?title=Dev_Tools#ps3load_3.55_make_self_fixed):

Older versions of ps3load would not work on 3.50/3.55 ("sysProcessExitSpawn2" won't work proper), and you had to use 3.41 instead. This is no longer an issue with the recent version ps3load which fixed the (make_self) issue for 3.55 standalone precompiled version to try: ps3load.gnpdrm.pkg (don't forget to delete your old version first)

Using ps3load:

1. make your app, produce at least an ELF
2. sprxlinker yourapp.elf (this should be done for you if you use any of the samples)
3. make_self yourapp.elf yourapp.self
4. load ps3load on the PS3
5. define the PS3LOAD environment variable in your favorite shell with tcp:ip_addr (where ip_addr is your the ip address of your PS3)
6. ps3load yourapp.self
 

GTA IV PS3 Patch 1.06 Released, Fixes Bugs and Load Times

400°
236w ago - Today RockStar has released GTA IV PS3 patch version 1.06, which fixes several bugs and improves load times.

Issues fixed include the '50 friends list' bug, a number of glitches, and loading the game sequences with less lag.

To quote: The patch fixed some serious problems, read the list below:

• 50 Friends List bug fixed
• Online multiplayer game preferences (Friendly Fire, Auto Aim, Cops)
• Updated trophy list
• Apparently faster loading times everywhere, less lag
• Popular BDBII glitch fixed
• Car blip off glitch fixed
• Other random glitches fixed
 

How to Load METLDR in SPU Isolation Mode on PlayStation 3

1000°
237w ago - Just over a month ago the PS3 Hypervisor lv2 (GameOS) was dumped and GeoHot hinted that it was accomplished by commanding an SPU to load METLDR.

Today dondolo let us know that simone has detailed how to load METLDR in SPU isolation mode on the PlayStation 3 and included some [Register or Login to view links].

While this is definitely a step forward, he still doesn't specify what the read/write u32 functions are... or which functions to add to the recent XorHack release.

Those interested can check it out below, and to quote:

"After some experiment I succeded to load METLDR in spu isolation.

You need geohot's exploit to do this, because you need to turn spu relocation off (MFC_SR1[R]=0) and not let know the HV you are using a SPU (so no calls to lv1_construct_logical_spe or similar). For some strange conf, it doesn't work in HV way."
 
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