26w ago - Curve Digital CEO Jason Perkins announced today that Stealth Inc is sneaking into E3 with even more levels.
To quote: Good day, PlayStation fans! It's the Curve team here, bringing you news about Stealth Inc, the stealth-puzzle-platformer for PS3 and Vita that means to exterminate you at any cost.
Taking control of one of PTi Industries' many cloned test subjects, it's your job to hack, leap and lurk your way through an enormous test facility, with only an assortment of disgruntled, laser-wielding security drones for company.
With its focus on hiding in the shadows, Stealth Inc allows you to experience stealth in its purest form, away from pesky distractions like "weapons" and "armor". Now brought to you in crisp, shiny HD, an innocent, defenceless clone being bisected by a laser has never looked so good.
The Curve office is hard at work gearing up for Stealth Inc's release, but it seems that we're missing a couple of our game designers! Curve inmates Sam and Hamish have snuck away to E3, where they'll be showing off their handiwork to the gaming world from the PlayStation booth. Look out for Stealth Inc (and Sam and Hamish's gurning faces) in this year's E3 coverage!
Meanwhile, we'd like to hint at some new and exciting revelations. Firstly - this is less of...
To quote, roughly translated: Here is a mod created by Markus95 for Paintown, know that he had already worked on developing characters for this game I'll let you discover here what will happen in the MOD. Thank you to him for having warned by MP.
I can send you my Mod for paintown, containing the first 4 stages (others are in preparation), and three characters (also others in preparation) and the French translation of the menu.
Install 3.5 on your PS3 Paintown
All files are to be transferred by FTP.
Place the file in markus95 dev_hdd0/game/Paintown_/USRDIR/data /
File main.txt (French translation) in dev_hdd0/game/Paintown_/USRDIR/data/menu
The file in paintown.txt dev_hdd0/game/Paintown_/USRDIR/data/paintown
And the files contained in players (Terry, broly, ken) in dev_hdd0/game/Paintown_/USRDIR/data/players
And here's a little video to illustrate the whole thing:
155w ago - SCEA Marketing Manager Mark Valledor has shared some fresh videos as part of the final LittleBigPlanet 2 PS3 updates for the year, which include new LBP2 Beta levels.
To quote: As 2010 comes to a close, we're sprinting to the finish line to one of our biggest releases of the year.
With splendid news of Media Molecule going gold, our first review being a 10 out of 10, and the LittleBigPlanet 2 demo being downloaded faster than Sackboy strapped to a F-14 fighter, this is truly the start of "Endless Fun."
LittleBigPlanet 2 has so much to offer that it's tough to contain it in just one trailer. Fortunately with a few crafty people and some help of a few fans...
OMG BETA!!! After seeing these new beta levels, we're speechless...
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183w ago - Today Krome Studios Producer Heidi Stapleton has detailed both levels and combat for Blade Kitten on the PS3 entertainment system, and confirmed that it will indeed be hitting PSN soon.
To quote: You may already be aware that the Blade Kitten universe existed long before the game's development team came together. In fact, the game's creator and director Steve Stamatiadis (aka "Space Captain" Steve) started the Blade Kitten comics in 2001.
It was the job of Steve and the team to elaborate on what existed in the comics, using them as a blueprint of sorts, and to translate them into environments that looked visually spectacular and made clever use of the movement system while supporting the storyline.
Blade Kitten is not only our first side-scrolling game, it's also our first title intended specifically for download. One of the hurdles we had to overcome, due in part to the need to adapt to a new level-building pipeline, was that our levels kept getting built larger than we originally scoped.
The levels in Blade Kitten range from claustrophobic sewer-like tunnels, to brightly-lit grassy plains that extend far off into the distance. There's...