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Alien: Isolation PS4 Survivor Mode and Season Pass Detailed

50°
6w ago - Creative Assembly Community Manager Ngan Nguyen shared an update today on Alien: Isolation featuring PS4 Survivor Mode and Season Pass details below.

To quote: Alien: Isolation's Survivor Mode was first seen at E3, where attendees got hands-on with the time-based challenge of escaping a level - and the Alien - in the fastest time possible. Others later experienced this terror, isolated in the dark chamber of a 10ft tall, giant Alien egg replica gaming station at San Diego Comic Con and PAX.

For many, the challenge proved too frightening. Some met the challenge to survive and complete the level. All experienced the thrill of facing the universe's deadliest killer - one-to-one.

Survivor Mode is you versus the creature, against the clock and in a desperate bid for survival. With few resources on each map, players will have to take full advantage of what they can find to complete objectives and escape.

On October 7th, those brave enough to face the challenge can experience the first map of Survivor Mode - Basement - with their copy of Alien: Isolation.

And on October 28th, the first of five Survivor Mode add-on packs will be available to purchase, featuring three new maps. Each map has its own set objective, challenges, a variety of enemy types to deal with, and...
 

How to Load METLDR in SPU Isolation Mode on PlayStation 3

1000°
242w ago - Just over a month ago the PS3 Hypervisor lv2 (GameOS) was dumped and GeoHot hinted that it was accomplished by commanding an SPU to load METLDR.

Today dondolo let us know that simone has detailed how to load METLDR in SPU isolation mode on the PlayStation 3 and included some [Register or Login to view links].

While this is definitely a step forward, he still doesn't specify what the read/write u32 functions are... or which functions to add to the recent XorHack release.

Those interested can check it out below, and to quote:

"After some experiment I succeded to load METLDR in spu isolation.

You need geohot's exploit to do this, because you need to turn spu relocation off (MFC_SR1[R]=0) and not let know the HV you are using a SPU (so no calls to lv1_construct_logical_spe or similar). For some strange conf, it doesn't work in HV way."
 
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