35w ago - Sony Producer Kumi Yuasa announced today that the Soul Sacrifice demo arrives on April 16th and has shared a Keiji Inafune interview with fans below!
To quote: Soul Sacrifice launches exclusively for PlayStation Vita on April 30th... that's just weeks away! Many of you have been asking about the demo coming to North America and we're finally able to address your questions.
First, though, watch our new interview with legendary designer Keiji Inafune below.
The demo for Soul Sacrifice is coming to PlayStation Store on April 16th – thanks for waiting so patiently! The demo begins in despair, with you in the role of a captive imprisoned by a ruthless mage and awaiting sacrifice. T
he looming promise of certain death is interrupted by the appearance of a mysterious book. The tome, inexplicably able to think and speak, introduces itself as Librom.
Librom also claims to hold a special power, allowing those who read it to experience what's written within. But it's best that we spoil no more than that! Be sure to try out the Soul Sacrifice demo on April 16th, and check back here when you do - we'll have more information about the game to share!
68w ago - Sony Blog Manager Fred Dutton has shared a video interview today with the man pulling the Puppeteer's PS3 strings below.
To quote: If nothing else, Sony's Gamescom 2012 show will be remembered for its bias away from en vogue browns and greys towards good old-fashioned primary colours.
From Tearaway and LittleBigPlanet Vita, to Diggs Nightcrawler and Ratchet & Clank: QForce, this year's press conference was big, bright and beautiful. Heck, even Killzone: Mercenary snuck a bit of neon into its debut trailer!
But perhaps the most colourful reveal of all was larger-than-life PS3 platformer Puppeteer, currently in development at Sony's Japan Studio. As explained in our announcement post last week, it's an eccentric affair that sees you step into the shoes of a young chap called Kutaro who has been imprisoned in a magical puppet realm by the maleficent Moon Bear King.
The trailer - which you can remind yourself of at the bottom of this post - looks brilliantly bonkers, and we're looking forward to bringing you more information on the game later this year as development progresses.
120w ago - SCEE's James Gallagher has shared a Gamescom 2011 interview today with writer Anthony Burch of Borderlands 2 for the PS3 entertainment system.
To quote: Gamescom 2011 is a hazy memory now that I'm back at my London desk, watching raindrops fall down the window and imagining they're racing each other, but that doesn't mean our coverage is over.
I still have a few interviews to bring you, starting with Anthony Burch, writer on the recently announced Borderlands 2.
What did you think of the original Borderlands and will you be picking up the sequel?
126w ago - Sony's Senior Social Media Manager Jeff Rubenstein has posted up an El Shaddai PS3 video interview today alongside details on the PlayStation 3 title, as follows:
With vibrant colors, buttery-smooth animation, and an uncluttered presentation (no HUD!), El Shaddai is a real head-turner.
The game's premise is as unusual as its visuals are striking. "This is a retelling of the Book of Enoch, part of the Dead Sea Scrolls," Ignition Entertainment's Shane Bettenhausen told me. "It's not meant to be a complete retelling - we've taken some liberties."
Liberties such as mobile phones, designer jeans, and a driving level which would be at home in a TRON or Final Fantasy title. Despite the biblical angle, I wouldn't consider El Shaddai a religious experience any more than I would Bayonetta a treatise on witchcraft. Instead, the source material offers up an interesting story and guides some of the gameplay elements.
"Enoch, as a character in the bible, is immortal," Bettenhausen told me. "He cannot die. So when you die in this game, you always have the chance to come back to life. If you jam on the four buttons that you use to play the game fast enough, you come back to life....
148w ago - Today Sony's Social Media Manager Jeff Rubenstein has shared a video interview with Bioware on Dragon Age II for the PlayStation 3 entertainment system.
To quote: Despite the fact that Dragon Age: Origins, Bioware's first ever PS3 game, scored very well with reviewers - it just didn't click for me. I loved the universe, enjoyed the story.
I even got hooked on the associated Web game Dragon Age: Journeys, which allows you to unlock special items in the PS3 version of Origins. I just never adapted to the battle system, and eventually abandoned the game.
After reading Tweeted adulation and hearing the raves of seemingly everyone else who loved Origins (Qore's Veronica Belmont chided me for quitting recently), and after hearting Bioware's Mass Effect 2 on PS3, I found myself all too ready to give the upcoming Dragon Age II another chance.
That chance came last week, as EA held a preview event featuring the upcoming Dragon Age II demo (which you'll be able to download from PSN and play on February 22nd).
To me, improvements were apparent and multiple. Visual upgrades (the game has a definitive style), technical polish (inconsistent frame rate begone!), and refined,...