140w ago - Today CJPC has assisted blackb0x with their latest release, dubbed PS3 LV2Dump v0.7a which enables PSGroove users to finally dump the PS3 LV2 GameOS for examination, followed shortly by a PS3 LV2 Dump for those interested to examine!
Today CJPC has assisted blackb0x with their latest release, dubbed PS3 LV2Dump v0.7a which enables PSGroove users to finally dump the PS3 LV2 GameOS for examination!
163w ago - As promised, today JaicraB has revealed the PS3 Hypervisor LV2 (GameOS) dump method and circuit used to allow the PS3's memory to persist while booting into OtherOS, which then allows dumping of the memory.
This was apparently on a CECHG model system with board model SEM-001 1-875-384-21
To quote, roughly translated: DemonHades / JaicraB Extraction Method:
First of all, be careful if you're going to attempt this, I am not responsible.
It's about keeping the RAM alive when moving to OtherOS. To do this the ram must be fed at all times so as not to erase the data.
Overview map Refer to the First Image below.
Zone A http://4.bp.blogspot.com/_4rtVxQc9D6s/S7dexn30R7I/AAAAAAAAAFs/tpo2XxknPKs/s1600/Zona+A.JPG
This area is sensitive. At that point we had settled with two resistors together. You have to remove it (remove it, but you could also cause a short circuit). It has 4 legs. At this point it tells the RAM and the integrated MOSFET turns off.
Zone B http://3.bp.blogspot.com/_4rtVxQc9D6s/S7deyC8VeyI/AAAAAAAAAF0/bGUuh1knvRA/s1600/Zona+B.JPG
163w ago - Update: JaicraB has now shared a second (36MB) dump and update, details and the download link are available HERE and the guide is being worked on!
Today JaicraB (linked above) with the help of DemonHades have done what GeoHot failed to do, dump and publicly leak the PS3 Hypervisor LV2 (GameOS) for the entire PS3 scene to begin reversing and examining for new holes, exploits, etc!
But wait, there's more... they also plan to share a guide soon detailing how the LV2 dump was done (see HERE for the LV1 dump leak) so that everyone in the PlayStation 3 development community can join in on the fun!
This is indeed refreshing news in comparison to a lone glory hound out only for himself instead of the PS3 scene, seeking attention while blinded by his own e-fame from the notion that others in the community are just as capable, if not moreso, as will surely be demonstrated in coming months.
168w ago - Today we have some news from Spanish PS3 developer DemonHades (linked above) of their ongoing PS3 Hypervisor and Bootstrap lv0/lv1 examination, and news of CodePlay's Offload: Community Edition which is now available free for Cell Broadband Engine devices.
To quote: "The Offload tool suite provides the Offload tool as well as a full Windows based GCC SDK, enabling the easy offloading code to the SPUs on the Cell Broadband Engine.
It also includes integration with a Cell Broadband Engine enhanced Eclipse CDT, and the Offload Player Debugger, for executing and debugging code on the target Cell Broadband Engine hardware. Offload: Community Edition is free to use for academic research and commercial projects, subject to licensing conditions."
Below is DemonHadesPS3 Hypervisor and Bootstrap Dump lv0/lv1 examination findings thus far, roughly translated via Google. If anyone who is fluent in Spanish can add to it feel free to...