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Quake Arena Arcade PSP Homebrew Game Ported to PS3 by Samson

50°
45w ago - Following up on his previous ports, today PlayStation 3 developer Samson ported the PSP homebrew game Quake Arena Arcade to the PS3 entertainment system.

Download: [Register or Login to view links] (68 MB)

To quote: Hay guys, I've been toying for the past two weeks with this little PSP homebrew game Quake Arena Arcade porting it to the ps3 and giving my usual spit and polish shine.

Features:

  • Uses Retroarch's Tyrquake core.
  • Auto-boots from XMB (RetroXMB)
  • Added new background image and icon.
  • A more visable red crosshair.
  • A 3 pass curved tv boarder shader setup. (reduce to two passes if you want fullscreen)
  • In game music

Sources / Credits:

  • RetroArch Quake Git (github.com/libretro/tyrquake)
  • Quake 1: Arena (wololo.net/downloads/index.php/download/1389)
  • In Game Music (psdevwiki.com)
  • RetroXMB



 

Video: Super Pixel Jumper v1.2 PS3 Homebrew Game is Released

50°
67w ago - Today PlayStation 3 developer ThatOtherDev released a PS3 homebrew game port dubbed Super Pixel Jumper version 1.2 with details and a video demonstration below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: I've ported (and totally re written) Super Pixel Jumper to PS3! It's a ridiculously old game of mine that I actually made originally for GP2X and then ported to Wii.

It's a score based platformer with constant forward motion. It starts out slow but the speed of the game will increase (as will your score) as long as you avoid contact with the brighter colored blocks. Your high score is automatically saved.

Use the left and right directional buttons to move and the X button to jump.






 

Video: Pointman: The Akkadian Wars PS3 Homebrew Game Arrives

50°
67w ago - Today PlayStation 3 developer condorstrike has shared some video demo footage of Pointman: The Akkadian Wars PS3 homebrew game POC for PlayStation 3 Custom Firmware users with details below.

Download: [Register or Login to view links]

To quote: Hi guys, it’s been hard finding time for the ps3 with so much going on at work and home, that’s the reason i decided to release the pointman beta as a (poc). wish I had more time to complete it and polish it, another reason is that the PS4 is around the corner, and I’m also making a pc game.

Pointman: the Akkadian Wars The game is a throwback to 80′s and 90′s styling and music, all of it was built for you guys as a proof of concept that with some time and creativity cool things can be accomplished. This game will run in CFWs 3.55 and 4.xx. There will be bugs!

Powerups are mostly disabled, and there’s a glitch on some textures loading, but it’s rare. I do a small homage to the scene in the credits, but you’ll have to finish the level first, good luck with that... lol, forget about HARD mode, even I can’t finish it, so use EASY.

If you let the MAIN MENU run, you’ll get to see the story, 80′s style.
 

Running PSP Games (ISOs) and Homebrew as Minis on PS3 Guide

1250°
74w ago - This weekend zecoxao made available a guide on running PSP games (ISOs) and homebrew as Minis on the PS3 console.

This news comes after the PS3 / PSP Remote Play guide, GamerSuper and Snowydew of Gitbrew's early PSP / PS3 development.

To quote: A little bird reminded me that the [Register or Login to view links] ([Register or Login to view links] / [Register or Login to view links] by element) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]
 

Avoidance v1.3 PS3 Homebrew Game Port is Now Released

250°
78w ago - Following up on his previous revision, today PlayStation 3 homebrew game developer ThatOtherDev has released a PS3 port of Avoidance version 1.3 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote from his blog: Avoidance v1.3 – PS3

Here is a redone port of Avoidance for PS3.

I had released a PS3 port ages ago but it was busted and really just unplayable. So I completely rewrote everything to do with rendering and it now runs incredibly smoothly.

Just use the analog stick (either one) to move around and avoid the approaching red squares.





 
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