65w ago - Sony Senior Social Media Manager Jeff Rubenstein is here with some video footage showcasing the God of War: Ascension PS3 panel highlights from PAX 2012 below.
To quote: This past weekend at PAX, I was fortunate enough to moderate a panel with some of the top minds working on God of War: Ascension.
While getting inside the heads of the creators of Kratos' next adventure was a treat, we did a lot more than just talk.
The team brought early sketches of Kratos (dreadlocks!) and the first playable video of the original God of War, before the Blades of Chaos were irrevocably bound to his forearms. We also revealed Ascension's big bads, the Furies, with a close look at Mageara, the "enforcer" of the mythical tio.
While we streamed the panel live, courtesy of Twitch.tv, you're forgiven if you missed it last Friday evening. But the excuses are gone now - we've cut down the hour-long panel into an 11-minute highlight reel. Take a look:
Your panelists, from left to right:
• Mark Simon - Lead Designer on God of War: Ascension
• Patrick Murphy - Principal Character Artist for God of War: Ascension
• Marianne Krawczyk - award-winning...
153w ago - Update: As planned, today Marcan42 has showed a Fail0verflow live demo (videos below) of him booting up a PS3 Slim to a Linux Kernel during the Lightning Talks as part of Day 4 at the 27C3 PS3 Exploit Hacker Conference.
Below are the fail0verflow PS3 exploit details along with related 27C3 (Chaos Communication Congress) Hacker Conference 2010 PlayStation 3 highlights.
Currently it includes an outline and details on PS3 SELF Crypto and PS3 SELF File Format and Decryption, and will be updated throughout the day as new details and video footage (full video now HERE- Thanks zeromx) arrive.
As previously reported, the PS3 hacking segment took place today at 16:00 (local time) in Saal 1 and a live stream was available in the following formats:
172w ago - SCEA Marketing Manager Mark Valledor has shared some LittleBigPlanet 2 PS3 community updates and GamesCom 2010 highlights today, including some fresh LBP2 PlayStation 3 gameplay video footage.
To quote: Welcome Sackboys and Sackgirls! It's been a few weeks since our last recap and, with gamescom underway, there are lots of new LittleBigPlanet 2 updates to share.
175w ago - Sony's Social Media Manager Jeff Rubenstein shared some video highlights today of inFamous 3 for PS3 from this year's Comic-Con panel.
To quote: Panels are typically the highlights of Comic-Con, but truth be told, they're a bit of a pain in the arse.
You end up waiting in a long line (sometimes for hours), fight for good seats with people who are squatting for the Vampire Chick Lit panel happening like 2 days later in the same room, and endure one or more of the following: difficult lighting/audio issues/off-topic Q&As.
Wouldn't it be easier if all the good stuff was cut down into, say, 7 minutes and 53 seconds?
In this highlight reel of the inFAMOUS 2 Comic-Con panel, the Sucker Punch team talks about the creation of Cole and the changes he's gone through since the first inFAMOUS (including his voice), how New Orleans is an influence on inFAMOUS 2's setting of New Marais, and, the all important question of why Cole can't climb chain link fences:
One last bit of inFAMOUS-related business: tomorrow is the last day to register on inFAMOUStheGAME.com to get an exclusive PS3 theme. It's made from concept art for the game and this...
180w ago - Social Media Manager Jeff Rubenstein has posted up some highlights courtesy of Criterion Games of Need for Speed: Hot Pursuit from E3 2010 today, as follows:
Our good friends Criterion are tasked with developing the next NFS title, Hot Pursuit, and it's already looking like a change for the best.
James chatted with the team - presumably over tea - to find out more about what the Burnout Paradise devs have planned in Need for Speed: Hot Pursuit.
One of the games attracting the most attention at E3 was EA's Need for Speed: Hot Pursuit; the first title in the series developed by the people behind Burnout, Criterion Games.
James Deverill and Doug McConkey of that team gave me a demonstration of the game and it's clear that they're looking to return to the roots of a series that has gone through many changes since it first arrived way back in 1994.
"I remember playing Need for Speed even before working in the games industry," said Deverill. "Three things stood out for me then: it had the coolest cars on the planet, it had amazing highways to drive them on and there were cops pursuing you. It's these three active ingredients, in particular, that we want to bring back with our game."