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True Blue USB Dongle PS3 ELF Dumper and Source Code Surfaces

1500°
100w ago - Following up on the previous update, today I am releasing my True Blue USB dongle PS3 ELF dumper which works with any PlayStation 3 Firmware greater than 3.56 to dump the encrypted TB EBOOT / ELF files once they are loaded.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #5) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]...
 

Sputnik Cell / SPU Pipeline Viewer for PS3 ELF Files Arrives

250°
156w ago - Today PlayStation 3 developer Jon Rocatis has [Register or Login to view links] news of a Spusim clone called Sputnik Cell / SPU Pipeline Viewer, which is useful for those into low-level SPU analysis and optimization of PS3 object and ELF files.

Download: [Register or Login to view links] (Windows) / [Register or Login to view links] / [Register or Login to view links] (MAC)

To quote: Sputnik is a Cell/SPU Pipeline viewer. According to Wikipedia Sputnik means “co-traveler” or “traveling companion” and I hope Sputnik will be accompanying you on your future SPU coding adventures!

It’s somewhat of a clone of IBM’s spusim tool. That tool has some things that annoys me and is lacking some features that I would like, so I ended up writing my own!

First of all spusim locks the files you have loaded which is annoying – also it has no recent-files or anything like that. Sputnik has that and will even auto-load the most recently opened file at startup and go to the function you looked at last. Sputnik is able to load both object files and ELF-files.
 

PS3 ELF Builder v0.9 RC1 by DeLiGhT is Now Available

550°
181w ago - Today Heden of DeLiGhT has released PS3 ELF Builder v0.9 RC1 which can be used to rebuild ELF files from Graf_Chokolo's PlayStation 3 SELF Decrypter payload followed by some revisions below.

Download: PS3 ELF Builder v0.9 RC1 / PS3 ELF Builder v1.0 (Windows and Linux) / PS3 ELF Builder v1.2 (Windows and Linux)

To quote: Please note, to rebuild the ELF you will need the original encrypted SELF file. The tool is currently Linux only, but should run under Cygwin, on Windows machines.

V1.2
- Windows GUI
- DEBUG symbols now kept (IDA & Xorloser's PS3 Loader)
- Error management with return codes

V1.1
- Build ELF from DEBUG SELF

V1.0
- Initial Release
- Windows & Linux Versions

ELF BUILDER V0.9 RC1 - LINUX VERSION

V0.9 - Release Candidate
Windows Version coming soon - Should work on Windows/Cygwin

ELF BUILDER
Use this tool to rebuild an ELF file from Graf_Chokolo's SELF decrypter

Howto :
Once decrypted by Graf's payload, a SELF/NPDRM file will give you 2 parts:
- xxxxx.0 Decrypted code segment
 

PS2 HDD Support & Discless ELF Launching from PS3 XMB WIP

1000°
190w ago - Here is my WIP project on PS2 HDD support and discless ELF launching from the PS3 XMB. First off I'd like to thank w1zard0f07 for being able to at least try helping me out with this one.

Over the last month or so I have been working on a little trick for the Phat Model PS3s. In summary FFXI is PS2 title that requires PS2 HDD support which is added via [Register or Login to view links] ([NPIA00001] PS2 System Files).

From there a "PS2 partition is made", which translates to an IMAGE.DAT file being made to exactly 12GB (according to GameOS/FTP this file is 0kb large)

The contents of this HDD is listed in the attached "Blank PS2 HDD.txt" (The partition list is corrupted according to w1zard0f07, quote "APA partition table on your dump file is broken")

The XMB icon is not launchable by this point, and requires the PlayOnline Viewer to be installed. This undergoes a certificate process, and then continues to install PlayOnline viewer to the "PS2 HDD." It is after this point the XMB icon is launchable, and goes straight into the PS2 mode reading from PP.SCUS-97269.1000.POLVIEWER and launching...
 

PS3 ELF/SELF/PRX/SPRX PPU Loader Update for IDA v5.2 out!

400°
270w ago - Today xorloser has posted an update to his previous PS3 ELF/SELF/PRX/SPRX PPU Loader for [Register or Login to view links] v5.2.

To quote: I've been busy digging into the PS3 lately, I decided it's finally time to see what secrets can be extracted from it. During my investigations I found that level-1 syscalls, a.k.a. hypercalls, are not handled by IDA so I decided to add support for it to the existing PPC Altivec plugin. Get the updated plugins and copy them to your "IDAplugins" directory to install them.

Download: [Register or Login to view links]

For those who don't know, level-1 syscalls are used to call hypervisor functions. On a PS3 the hypervisor is known as as "lv1″ (level1) since it is the lowest level that runs directly on top of the hardware.

The operating system is executed on top of this and is known as "lv2″ (level2). The two common operating systems are GameOS which PS3 games run on, and OtherOS which is usually used to run linux.

Since both OSes run on top of the same lv1 hypervisor, they use...
 
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