Sponsored Links

Sponsored Links

 

E3 2013: Indie Developers Continue to Choose PlayStation

50°
64w ago - Sony Vice President of Developer and Publisher Relations Adam Boyes announced today during that E3 2013 that Indie developers are continuing to choose PlayStation.

Fron the announcement, to quote: We just wrapped up the PlayStation E3 press conference where we reaffirmed our mantra: We're For Gamers.

We also reaffirmed our dedication to independent developers and their ability to self-publish on PlayStation. We've increased our efforts in a huge way to bring unique gaming experiences to PlayStation platforms, and as we just revealed, we have an excellent lineup of games coming to the PlayStation 4 from the indie development community. Let's take a look at some of those titles:

Transistor

When Supergiant Games unveiled Transistor in March I was smitten. When I played it at PAX East I was in love (I MAY have skipped the 4 hour line to check out the game. Supergiant's newest game has all the style, mystery and flare we have come to expect from the creators of Bastion.

I look forward to unraveling Red's journey through the City. We have been eager to work with Supergiant and are happy to announce that Transistor will make its console debut on PlayStation 4. Welcome to the PlayStation family, Supergiant Games. We're excited to have you.

Now,...
 

NoRSX 0.3.0 Mandatory PS3 Update for Developers By Deroad Out

300°
74w ago - Following up on the previous updates, this weekend PlayStation 3 developer deroad has released a NoRSX 0.3.0 mandatory PS3 update for developers with details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: I have updated NoRSX to 0.3.0 THIS IS A MANDATORY UPDATE! Rebuild all your works, because there was a huge memory leak problem!

There was a problem with Font implementation. i forgot to free va_list and Freetype2 glyph and that caused a really hi memory corruption.

So please, update to this version!


 

PhyreEngine 3.5 Arrives Today for PS3, PS4, PS Vita Game Developers

100°
74w ago - PhyreEngine Principal Engineer Richard Forster announced that PhyreEngine 3.5 officially arrives today for PS3, PS4 and PS Vita video game developers!

Below are the PhyreEngine details, to quote: We've made it easy for game developers to make their games available on PlayStation.

In addition to a great set of development tools, PlayStation developers gain access to a Software Development Kit that includes a free multi-platform game engine called [Register or Login to view links].

The latest version of this popular games development framework, PhyreEngine 3.5, is releasing to game developers and publishers worldwide right now! Today's update builds upon the PS4 support introduced in previous versions.

With PhyreEngine 3.5, PS4 developers will finally be able to leverage the platform's advanced compute functionality, in addition to a host of other development-related features.

Another convenient addition to PhyreEngine 3.5 is the ability for developers to make in-game edits on the fly and see their results immediately, without a lengthy wait for the changes to be recompiled.

Even if you've never heard of PhyreEngine, you're...
 

Videos: GDC 2013 Wrap-up: Indie Developers Pick PS4, PS3, PS Vita

50°
75w ago - Sony Developer and Publisher Relations Vice President Adam Boyes is here with the GDC 2013 wrap-up videos stating that indie developers are choosing PS4, PS3 and PS Vita gaming consoles.

To quote: To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I'm working day-in and day-out with my team here to get the world's best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.

Since my last post, I've joined SCEA and expanded the incredible team that focuses on fostering relationships with publishers and developers that share our goal of bringing the best games to you, the PlayStation community. With that said, the publisher and developer relations team has exciting news to deliver tonight.

During this year's Game Developer's Conference in San Francisco, our team has put a strong focus on independent game developers. This evening, we collaborated with the PlayStation Network team to host a PlayStation Indie Arcade event, where we gave hands-on demos for more than 25 indie games that are coming to all PlayStation platforms. Our goal is to continue to work with the independent developer community to provide fantastic games you can't find anywhere else.

Here's...
 

RSXGL - RSX Graphics Library for PS3 is Now Ready for Developers

700°
102w ago - Sony PlayStation 3 hacker KaKaRoToKS has announced today that the RSX Graphics Library for PS3 known as RSXGL by Alex Betts is now ready for use by developers.

Download: [Register or Login to view links] / [Register or Login to view links]

From his blog: RSXGL Working and Usable

Hi everyone!

When the PS3 homebrew scene started, a lot of people were complaining that it wasn’t possible to write 3D games for the PS3 because of its lack of OpenGL library.

Almost a year ago, Alex Betts thought he would tackle this problem and he started working on RSXGL... an implementation of the OpenGL 3.1 specification written from scratch targeting the PS3′s RSX.

Anyone in their right mind would say that it’s impossible, that it’s too much work, but Alex spent the last year working on it, alone, until it became usable. You can read some news about it here.

For some reason though, no one used it to build their own apps. Maybe the status of the project...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links