155w ago - A few days back we reported on Mount Alejandro PS3 Dev Flash Homebrew by Spanish developers JaiCraB and ps3mrenigma, and today ps3mrenigma has explained it in further detail on his blog (linked above).
To quote, roughly translated: First of all, apologize for making this post nearly a week after the appearance of the application,
Unfortunately I have the time to update the blog as I wanted, but nevertheless, better late than never,
I want to thank all those who have had words of thanks to the program, I am pleased to see that it was well accepted.
Although I could not help but read some comments that came a few days ago and that made me laugh, lack of knowledge by giving statements without really knowing how the application.
That is why what has happened to answer some questions that might exist.
A. Do you use 'Alexander' some unknown exploit?
The answer is NO. The method that uses 'Alexander' to perform its function is very simple, there is nothing magical nor is it an exploit, as I read, still laughing a while ago of some user.
While exploits in the PS3 know, none of them is used in 'Alexander', are not necessary...
Step 1: Connect via FTP and get your dev_flash
Step 2: Move your dev_flash and the nXMB into a new folder (NOT THE CONTENTS, BUT THE DEV_FLASH ITSELF).
Step 3: Open nXMB and let it patch your dev_flash
Step 4: Copy the contents of that dev_flash to your USB Flash Disk
Step 5: Launch USB Firm Loader
The PS3 will mount your USB flash disk as dev_flash
You will NOT see "Install Package Files" but instead of that you will be able to boot PS1/PS2 games and you will have access to your memory cards!
208w ago - Here is a little piece of news we skipped over when our PS3 Reference Tool arrived.
One of our resident PS3 DEV's CouRieR extracted the flash of a PS3 Slim (CECH-2000) European console with Firmware 2.75 a few months back by removing the chip, and dumping it with an external reader along the lines of the BeeProg.
The chip, a Samsung K8Q2815UQB, is a 128 Megabit flash chip. The dump, which weighs in at 16.0 MB (16,777,728 bytes), is quite similiar to that of a later model PS3 with the smaller flash.
Earlier generation Fat PS3's, those that sported dual 1 Gigabit flashes, had two copies of the PS3 firmware along with a full AES filesystem (for /dev_flash) on the flash.
The PS3 Slims, like later generation Fat's, have the AES filesystem (/dev_flash) on the Hard Disk Drive, and mounted virtually (like a loopback) with only one copy of the firmware.
Both the Fat and Slim PS3 systems feature everything that one would expect: a bootloader, corresponding core operating system LV1/LV2 SELF's, along...
289w ago - With all of the recent news of PS3 retail "trickery" going on, this post got postponed (mind the pun) until today.
The image below is a snippet of the FULL PS3 Flash FileList for the PS3's /dev_flash. It should be noted that the PS3 also has a /dev_flash2 and /dev_flash3, which upon rare occasion is updated, however we are not able to access them yet due to some pesky Kernel/Hypervisor issues.
The list is quite juicy, as you can see there are plenty of RCO files, XML files, as well as assets. Even the PS3 Startup sounds are in the flash! Alongside the assets are plenty of SPRX's as well as a few SELF's.
In regards to dev_flash2 + dev_flash3, we can only speculate what is held on there, but the Kernel and HV need to reside somewhere, don't they?
In other news, watch later this week for something cool. We ripped an Official PlayStation Magazine Demo Disc, extracted a Demo of Ridge Racer 7, and after patching it, successfully got it running solely off an SD card, using the PS3's SD card slot.
And a note to those claiming to know why the Retail to Debug HDD Swap Method...