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PS3MrEnigma Explains Mount Alejandro PS3 Dev Flash Homebrew

400°
188w ago - A few days back we reported on Mount Alejandro PS3 Dev Flash Homebrew by Spanish developers JaiCraB and ps3mrenigma, and today ps3mrenigma has explained it in further detail on his blog (linked above).

To quote, roughly translated: First of all, apologize for making this post nearly a week after the appearance of the application,

Unfortunately I have the time to update the blog as I wanted, but nevertheless, better late than never,

I want to thank all those who have had words of thanks to the program, I am pleased to see that it was well accepted.

Although I could not help but read some comments that came a few days ago and that made me laugh, lack of knowledge by giving statements without really knowing how the application.

That is why what has happened to answer some questions that might exist.

A. Do you use 'Alexander' some unknown exploit?

The answer is NO. The method that uses 'Alexander' to perform its function is very simple, there is nothing magical nor is it an exploit, as I read, still laughing a while ago of some user.

While exploits in the PS3 know, none of them is used in 'Alexander', are not necessary...
 

Mount Alejandro: PS3 Homebrew - Write to Dev Flash

1300°
189w ago - PS3 Developers JaiCraB & ps3mrenigma have brought another way to enable writing to the PS3's /dev_flash partition by mirroring it to /dev_Alejandro.

This follows in line with nr4u's Flash Loader, which itself was a successor of JaicraB's USB Custom Firmware Loader v0.3 - but in a more compact, stripped down version.

Download: Mount Alejandro

To quote (via Spanish to English translation):

FLASH Write Enable:
------------------------

This application allows the mounting of the unit / dev_Alejandro. This unit is a mirror of the unit / dev_flash, with this active alike.

Unit / dev_flash no writeable useful to read as the old way, but the new SI is writable.

This is why we are not responsible for any misuse that may be made this application, the method used, etc. As end users ARE RESPONSIBLE FOR THE USE OF THE SOFTWARE WILL you do ON YOUR MACHINE!

Taken into account before trying to manipulate...
 

nXMB: Patch Dev Flash for PS1/PS2 Games in PS3 JailBreak Mode

1250°
198w ago - Today I share with everyone what I call nXMB, it allows you to patch Dev_Flash for PS1 games and PS2 games if your PS3 is backwards-compatible (has 4 USB ports) in PS3 JailBreak Mode!

Download: nXMB Dev_Flash Patch for PS3

What is nXMB?

nXMB is a tool that patches your dev_flash to play PS1 Games (PS2 games also work if you have a bc-console) in JB Mode.

How to use nXMB? And What are its requirements?

Requirements:

• PS3 that is JailBroken
• DEV_FLASH from your PS3
• JaiCraB's Firm Loader v0.3

Step 1: Connect via FTP and get your dev_flash
Step 2: Move your dev_flash and the nXMB into a new folder (NOT THE CONTENTS, BUT THE DEV_FLASH ITSELF).
Step 3: Open nXMB and let it patch your dev_flash
Step 4: Copy the contents of that dev_flash to your USB Flash Disk
Step 5: Launch USB Firm Loader

The PS3 will mount your USB flash disk as dev_flash

You will NOT see "Install Package Files" but instead of that you will be able to boot PS1/PS2 games and you will have access to your memory cards!

If...
 

Sony PS3 Slim CECH-2000 System Flash Dumped!

650°
241w ago - Here is a little piece of news we skipped over when our PS3 Reference Tool arrived.

One of our resident PS3 DEV's CouRieR extracted the flash of a PS3 Slim (CECH-2000) European console with Firmware 2.75 a few months back by removing the chip, and dumping it with an external reader along the lines of the [Register or Login to view links].

The chip, a Samsung K8Q2815UQB, is a 128 Megabit flash chip. The dump, which weighs in at 16.0 MB (16,777,728 bytes), is quite similiar to that of a later model PS3 with the smaller flash.

Earlier generation Fat PS3's, those that sported dual 1 Gigabit flashes, had two copies of the PS3 firmware along with a full AES filesystem (for /dev_flash) on the flash.

The PS3 Slims, like later generation Fat's, have the AES filesystem (/dev_flash) on the Hard Disk Drive, and mounted virtually (like a loopback) with only one copy of the firmware.

Both the Fat and Slim PS3 systems feature everything that one would expect: a bootloader, corresponding core operating system LV1/LV2 SELF's, along...
 

PS3 Flash Goodies - Part 3: The FULL PS3 Flash FileList

250°
323w ago - With all of the recent news of PS3 retail "trickery" going on, this post got postponed (mind the pun) until today.

The image below is a snippet of the FULL PS3 Flash FileList for the PS3's /dev_flash. It should be noted that the PS3 also has a /dev_flash2 and /dev_flash3, which upon rare occasion is updated, however we are not able to access them yet due to some pesky Kernel/Hypervisor issues.

The list is quite juicy, as you can see there are plenty of RCO files, XML files, as well as assets. Even the PS3 Startup sounds are in the flash! Alongside the assets are plenty of SPRX's as well as a few SELF's.

In regards to dev_flash2 + dev_flash3, we can only speculate what is held on there, but the Kernel and HV need to reside somewhere, don't they?

In other news, watch later this week for something cool. We ripped an Official PlayStation Magazine Demo Disc, extracted a Demo of Ridge Racer 7, and after patching it, successfully got it running solely off an SD card, using the PS3's SD card slot.

And a note to those claiming to know why the Retail to Debug HDD Swap Method...
 
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