53w ago - Vehicles Lead Designer Ryan Thornton shared a video today which takes a closer look at the Dust 514 free-to-play FPS' vehicles as part of their PS3 developer diary below.
To quote: Enter the EVE Universe, where intergalactic conflict among immortal spaceship pilots has spilled from the vast, empty expanse of space onto the surfaces of the planets themselves.
These ground conflicts are waged in the battle zones of DUST 514, where you, the boots on the ground, are empowered to take the war effort to a whole new level. As a mercenary in DUST 514, you are the frontline against other intrepid soldiers of fortune.
At your disposal you have a large arsenal of weaponry and a range of vehicle classes, from ground-based light attack vehicles and heavy attack vehicles, to imposing aerial-based dropships.
In this video, you'll see how vehicle classes provide a rock-solid foundation for exploring specialized roles. As your persona in DUST 514 progresses, you have the choice of unlocking advanced vehicle variants that fill unique roles on the battlefield.
Some of these include Logistical Dropships to provide a support presence on the battlefield, and Marauder HAVs, which are well-rounded armored units that pack a punch while maintaining a fair amount of damage protection.
59w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.
To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.
I had just graduated from college without much professional experience, so I did what I do best and made a game for them. You can check it out here if you'd like. The video cuts off because the end of the game says "Call me" and has my phone number on it.
It got the attention of the Giant Sparrow team, and I ended up flying out to Los Angeles to work on the game. I was elated and a little shocked, but I came to learn that at Giant Sparrow, the player experience always comes first - and my little game was designed to create a very specific experience.
Now, in October 2012, The Unfinished Swan is out in the wild (well, to PlayStation Plus members) and we're proud that we were able to make a truly experiential game.
81w ago - Grip Games CEO Jakub Mikyska has made available some video footage today of Foosball 2012 as part of their developer diary series which spotlights the PlayStation Move motion controls below.
To quote: In March, we announced our upcoming PS3 and PS Vita game Foosball 2012.
And now we've returned to showcase a series of short developer diaries where we introduce you to some of the game's coolest features, like PlayStation Move support, full cross-platform compatibility between PS3 and PS Vita and also the online multiplayer mode.
Our first video demonstrates Foosball 2012 and PlayStation Move motion controllers in action, showing that you can play this game exactly the way you are used from a real table football ("foosball") game.
Thanks to the precision and zero lag of PlayStation Move, even the slightest movements of your hands can be properly translated into the game, allowing you to precisely control the shot power, positions of your foosmen, and so on.
One or two PS Move controllers can be used by one player, or you can ignore motion controls and play with the time-tested DualShock 3 controller, where the left stick controls the poles and movements of the ball and the right stick is used to shoot, allowing you to accurately aim and control the shot power.
82w ago - Minority Creative Director Vander Caballero has made available the first in a series of PlayStation 3 developer diaries spotlighting Papo & Yo dubbed Fantastic Realities below.
To quote: Hello again! Last time I was here I talked about the redesign of Monster - now I want to give everyone an even closer look at the creative and design process for Papo & Yo in our first-ever dev diary.
Please take a look - you'll get a glimpse of Minority's office, some new ways you can interact with Monster, and even see the first prototype I designed for the game!
If you've been following Papo & Yo's development, you know that the game was inspired by my childhood in South America and my relationship with my father.
But I don't want that to be the only thing that people see when they get to play the game. Papo & Yo is also about a child's imagination, and experiencing "fantastic realities" - transforming the real world into a special world that can both help and challenge you.
I feel such joy when I play with my boy and see him imagining his toys coming to life - I hope that everyone will feel this when they play Papo & Yo.
118w ago - Insomniac Games Senior Community Manager James Stevenson has posted up a PS3 developer diary video today showcasing the Chimera enemy munitions below.
To quote: It's hard to believe that Resistance 3 is coming out next week! It's been an amazing journey for those of us at Insomniac Games, we've spent the last three years ensuring this is our most polished, focused, and consistent entry in the Resistance franchise.
We're very excited to share it with you. As we get close to release, it's time to show you our very last Dev Diary - this one focused on the high-tech weapons created or influenced by the Chimeran invaders.
As you may know by now, the Resistance 3 Multiplayer Beta is winding down on September 4th, but we wanted to get one last blast of testing on our servers, so we've made the beta available to all on the PlayStation Store. We also wanted to acknowledge that while the R3 beta wasn't always smooth sailing, we totally appreciated those of you who helped us test the game and stuck with us through the rough patches.
We've announced a Beta Player Appreciation program - if you download and play a few rounds of the Resistance 3 Beta before it ends on September 4th, you'll receive a couple of cool rewards for the final game....