PS3 SPU Debugger IDA PRO (Integrated Anergistic Support) is Released

100°
4d ago - Today PlayStation 3 developer Storm Shadow (aka zadow28) released an IDA Professional PS3 SPU Debugger IDA PRO (Integrated Anergistic Support) Plugin with a guide available HERE, as follows:

Download: IDA_Spu_Debug.rar

To quote: I had some spare time this weekend, and i have been reading up on my Python. So i set the goal for adding debugging support for SPU proccesor in ida, since the procs. is written in Python.

Download the package at the bottom (linked above) and overwrite the files in ida dir.

You can edit the line in gdb_arch.cfg if you dont have ida in c:\ida

to what ever you have.

You have to have Python installed correctly. See techbliss.org/threads/setting-up-ida-with-pyside-and-pyqt-it-makes-big-difference.211/ for help (there are finished packages there somewhere).

First set system environment setting: itechtics.com/customize-windows-environment-variables/

PATH
add ;cygwin\bin

Make new one called:
 

CCAPI Debugger 2.1 By MaDetho for PlayStation 3 is Released

650°
15w ago - Following up on the previous update, PlayStation 3 developer MaDetho has now released CCAPI (ControlConsole API) Debugger 2.1 followed by v2.2 with the changes outlined below.

Download: CcApi_2.00_package.rar by Enstone / CCAPIDebugger2_1.rar / CCAPIDebugger2_2.rar

This application will let you debug the PS3 memory and search values/changes.

Features:

  • Connection via CCAPI (CEX) and TMAPI (DEX - Not tested).
  • Set/Get offset value (1 byte, 2 bytes, 4 bytes and text).
  • Debugging: Show current PS3 memory, starting at a specific address.
  • Auto update PS3 Memory in a specified interval time (Changes will be shown red in Hex).
  • Search for a value (Hex or Dec) in a specific range of memory. Results will be shown in a table. Refresh searched results to get current values of memory.
  • Search in Result for specific changes like ammo changing from 345 to 344.
  • Single click on result: Offset and...

 

RPCS3 PS3 Disassembler / Emulator for PC Project is Announced

700°
143w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.

Download: RPCS3 PS3 Disassembler / Emulator PC Project r21 / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror) / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror #2) / RPCS3 PS3 Disassembler / Emulator PC Project r28 / RPCS3 PS3 Disassembler / Emulator PC Project r35 / SVN

To quote, roughly translated: Well then apparently someone has the job of making a PS3 emulator for PC. An now is in the process (to not get excited) only a disassembler.

NOTE: Do not expect to launch a game or homebrew or anything, just are in test mode.

PlayStation 3 RPCS3 emulator open source to run on PCs with Windows OS. For now only a de-assembler PS3, although in recent deliveries have been able to implement ELF compiler.

List of Changes:

r35
 

SN Systems ProDG Debugger for PlayStation 3 v310.3.0 Leaked

650°
183w ago - Quite some time ago CJPC shared a video of SN Systems ProDG debugger for PlayStation 3 in action, and today version 3.10.3.0 has leaked via IRC.

Download: ProDG for PlayStation 3 v310.3.0

The file weighs in at 39.5 MB (41,482,460 bytes), and below are some details from the official site (linked above) for those interested.

The Debugger for PlayStation 3 is an evolution of the SN Systems Debugger which is in use on current generation consoles. The Debugger allows you to view source code, disassembly, memory, registers, variables, processes/threads, TTY and the call stack.

A split-pane system allows unlimited configuration of pane layout. Projects allow persistence of settings specific to each ELF. The Debugger provides comprehensive support for PPU and SPU registers, memory, instructions and opcodes.

The Debugger includes the following features:

• Full support for the processor
Debugging multi-thread PPU applications
Debugging multiple SPU threads simultaneously
Dynamic SPU code loading schemes
Auto synchronization of SPU views as threads are created

• Process...
 

ProDG Debugger and Target Manager for PS3 Unveiled!

500°
302w ago - As a follow-up to last week's post, this week we deliver more information on the SN Systems suite of products, specifically the Target Manager and ProDG Debugger for PS3.

As most recall, for ages SN Systems tools have required license files, usually based off a PC's MAC address and only available to licensed developers. We managed to 'acquire' a few for our PS3 Devs, but in addition to those each EXE had to be modified... but it was not a problem for one of our talented DEVs!

In the video below (clear version HERE), it demonstrates adding the SN license file, and showing that it is valid.





After that the Target Manager (which facilitates PC/PS3 communications) is started up, the old TEST removed, and then readded. Upon readding we take a quick browse around the program, while connecting to the PS3. It shows the PS3's IP address, SDK version (at 2.40) among other information.

Next the PS3 Debugger is started up, and we show its base operations. From in here one can load in a SELF, along with the ELF, and debug the code that one...
 







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