14w ago - Today PlayStation 3 homebrew developer Choco made available a PPC Compiler for compiling PowerPC (Performance Optimization With Enhanced RISC Performance Comp) instructions to OpCodes for PS3 development and modding with details below.
To quote: This is a tool I created for compiling PowerPC instructions into OpCodes. This is EXTREMELY useful for PS3 modding, as all PS3 .elfs are PowerPC. This is a PPU compiler, so it will compile opcodes that will work for any PS3 game application (or xbox .xex files).
How to use:
1. Enter your instructions in the box on the left.
2. Enter the address that you will be injecting the opcodes at in the Start Address box (note, this is the address from IDA/Memory, not the HxD address).
3. Click the compile button.
4. Copy the opcodes from the rightmost box and paste them into your elf at the appropriate address.
To designate a register, put a "%" symbol in front of it. For example:
li r3, 0 <--this will not work.
li %r3, 0 <--this will work.
89w ago - Following up on the previous releases, this weekend PlayStation 3 developer ps3hen has made available XMBM+ PKG Compiler Toolkit - a PS3 Package builder and distributer homebrew application for Windows users.
To quote: After recent efforts to "extract our work back to source" and realising how annoying it is to individually re-package of the now large collection a packages which comprises 'a release' for the XMBM+. I bring the XMBM+ Package Compiler Toolkit.
After a day of re-learning batch with my tutor google, I've finished the tool which anyone working on the XMBM+ can use to make mastering/testing much easier. The basics of what it does:
1/ Compile, rename and post to dropbox (requires access to dropbox account)
2/ Compile rename and send to a specified directory on computer
3/ Cool little other features
Anyway to save time modifying important the directories, I've taken the liberty of making them variables existing in the settings.ini. Modifying the settings.ini is necessary...
165w ago - Just under a month ago the PS3 SDK 1.92 was leaked, and this weekend the PS3 SDK 3.41 Toolchain and RAF Compiler alongside tools to create Dynamic PS3 Themes has been leaked via DemonHades (linked above) and FWCellInput Fix for SDK3.41 is available below from NZHawk.
It began with reports of an IRC user named "foobar" offering it according to a pastebin cache, and while the leak isn't complete (it's roughly 3GB short) it is a start for both PlayStation 3 developers and collectors.
To quote from DemonHades page, roughly translated: