27w ago - Today French PlayStation 3 developer sazerty and tester hijam via ps3gunz have made available PSN Tool v1.0 and PSN Tool Creator v1.0 to combat PSN bans alongside multiMAN Base CEX Stealth XMB 30/04/00 by Hijam and multiMAN Base CEX Stealth SingStar 04.40.00 by Arch with details below.
91w ago - Lead Designer Peter Porai-Koshits has posted up a video trailer today showcasing the balancing control and combat in Wheels of Destruction for PS3 below.
To quote: That perfect balance of smooth vehicle control and weapon mastery was always our most difficult and most important task. It's so easy to do them separately:
Here's your car control - drive wherever you want; here's your weapon control - fire at will. However, putting them together is a bit of a puzzle.
At the beginning, our weapons were at a fixed crux to always shoot forward as the car moves. As a result, you could either shoot while at a standstill, or shoot in every direction, when rotating the car or chasing someone. Everything became a merry-go-round where 'A' chased 'B' and shot at him, while 'B' was chasing 'C' who in turn was chasing 'A'.
We knew we needed another approach. The tried-and-true approach is the have the left stick control the vehicle and the right stick control the camera and the direction of weapon fire.
This immediately resulted in lower game speed. It's rather difficult to drive somewhere while watching from the side, or backwards. You're driving into a wall within seconds. Ultimately, everyone ends up standing in their own corner, shooting at everyone....
109w ago - IO Interactive Community Manager Nick Price is here with a new video previewing Hitman: Absolution on PS3 that showcases both the Stealth and Combat features below.
To quote: IO Interactive has been on quite a ride with the first demo of Hitman: Absolution - touring the world with the code, showing it off to hundreds of thousands of excited people.
The response was so overwhelming, we decided to release the full playthrough a few weeks ago. And now, after having captured two of the most busy gentlemen on the team, we are following up with a new video to ensure everyone gets the full experience.
Join Game Director Tore Blystad and Gameplay Director Christian Elverdam as they take us all behind-the-scenes of the award-winning Hitman: Absolution, with a full 17-minute commentary version of the "Run For Your Life" playthrough.
The commentary will let you learn first-hand what it takes to create a living and breathing world. The aim is for the fans to gain new insight into the creation and ambition for the game and get a taste of what players can expect when they enter the mindset of the original assassin: Agent 47. We hope you will enjoy it!
116w ago - Today LightBox Interactive President Dylan Jobe has shared a new Starhawk: Space Combat video trailer alongside Fantastic Fest plans below, as follows:
Last night on G4 we premiered Starhawk's Space Combat trailer!
And if you happen to be too busy tracking the orbit of ELENIN, and didn't get a chance to see it on X-Play, then shame on you!
But don't worry! Don't despair! We've got the full, extended version of the Starhawk Space Combat Trailer right here. Click it! Play it! Let it burn its shooter-goodness deep into your eyes!
So this video was cut together by our team in San Diego, California and was captured from gameplay on our Capture the Flag Small Orbital Platform map. The trailer gives a really great taste of what our space combat is like in Starhawk!
You may have seen some of our previous gameplay vids that were recorded on one of our Acid Sea maps with its cool-looking...
118w ago - Today Sony Senior Social Media Specialist Sid Shuman has shared details on the upcoming PS3 title Combat Wings- complete with PlayStation Move support below!
To quote: Combat Wings: The Great Battles of WWII lands on PS3 this November with aerial combat campaigns set amidst the bloodiest air battles of World War II.
Not long ago, I tried out a pre-release version of the game under the watchful eye of Creative Director Jakub Majewski, focusing on the game's use of the PlayStation Move motion controller.
Before I grabbed the stick for a test flight, I was curious what made Majewski want to support PlayStation Move in the first place – WWII air combat isn't exactly a genre that leaps into my mind when I ponder the potential of motion-controlled gaming.
"Move makes this game better," Majewski said with conviction. "It's a much more natural form of steering than using an analog stick and it makes a huge difference to the gameplay.
Playing a flying game with a controller can be clunky; you have to make a lot of fine movements in order to change direction and aim. PlayStation Move is great - you just point where you want to go." Based on just 30 minutes of play time, I'd have to agree.