69w ago - Naughty Dog Community Strategist Arne Meyer has shared a The Last of Us video today covering the making of a cinematic below.
To quote: Yesterday at Gamescom in Germany Troy Baker, the voice of Joel, and Ashley Johnson, the voice of Ellie, took the stage with moderator Arne Meyer, Community Strategist at Naughty Dog, to talk about the cinematic process, the performances, and the creative ideas at play in The Last of Us.
Before the presentation began, our game's directors had a few words to say about the project.
In order to make everything Bruce and Neil discuss in the video a reality, the performances of Troy, Ashley, and every actor involved play a crucial role. Performance capture is a long, time-intensive process.
It involves tight mocap suits, long hours, a ton of writing and often some fortuitous ad-lib. We called attention to these performances – one of the first steps to the game's cinematic process – at our panel during San Diego Comic Con.
At Gamescom, we went deeper into the process, and now you can watch the raw mocap for the cinematic that introduced Bill, played by W. Earl Brown.
165w ago - European Product Manager Elliott Linger has shared a DC Universe Online intro cinematic behind the scenes trailer today, as follows:
I guess a fair few of you will have seen the awesome Intro Cinematic trailer for DC Universe Online.
Well, for those of you that have, check out this behind the scenes trailer to see how this six minute epic masterpiece was put together (it also highlights some of the easter eggs you may have missed on first viewing!)
For those of you that haven't seen the Intro Cinematic yet, you can see it in all it's glory underneath..
DC Universe Online is coming to PS3 and PC in early 2011. Enjoy!
Much like its predecessor, Killzone 3 is strongly influenced by Hollywood realism. Combat sequences such as firefights pack a strong dramatic punch, while still retaining a sense of gritty authenticity.
Cinematic deaths are the logical progression of this design philosophy, adding a variety of spectacular (and sometimes explosive) new ways for Helghast enemies to perish.
For instance, a Helghast drop ships struck by a barrage of W.A.S.P. projectiles doesn't have to simply drop out of the sky; the force of impact can tear off the ship's stabilizers, causing it to bank and spiral wildly out of control before slamming into the ground with a massive explosion. Of course, this also makes it more difficult to predict where the drop ship will come down, as Sev finds out:
Another cool example is the jetpack trooper: if the player keeps firing on the jetpack's fuel tank it will eventually rupture and ignite, propelling...
231w ago - According to TheSixthAxis.com (linked above), Sony's recent PS3 Firmware 2.80 Update may have included yet another 'hidden' feature that was not uncovered in the changelog compilation... specifically, Cinematic 21:9 TV support.
To quote: "The first 21:9 TV was unveiled this year and is now available if you've got the cash to splash, and whilst the 2560 x 1080p resolution set sounds like a blessing for movie fans not happy with black bars on their 'regular' widescreen TVs, game developers surely won't pick up the better-than-HD resolution for some time.
That won't stop Sony pushing the actual XMB display out further than 1920 pixels, though - as far as we know HDMI 1.3 - the format used in the PS3 firmware at the moment - can support the resolution just fine and hopefully there's no reason why the PS3's OS can't too."
That being said, Sony has made no comment on this yet so it's essentially speculation until someone with a new ultra wide-screen 21:9 TV can confirm it.