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PS3 Devs Begin PlayStation 3 Flash and Registry Entry Analysis

850°
203w ago - With the release of yesterday's PS3 FTP server which enabled easy access to dev_hdd0, dev_flash, dev_flash2, dev_flash3 and dev_bdvd on the PS3, several developers are now examining the PlayStation 3's dev_flash and registry entries.

Forum user diemetal has let us know today that Spanish PS3 developer [Register or Login to view links] has began to analyze dev_flash from PS3 Firmware version 3.41, stating the following (roughly translated):

"TeamHades has removed the three dev_flash that PS3 has. Thanks to the Homebrew PS3News we needed to extract (PS3 FTP Server).

We begin the analysis with some pictures of their content, we will later file by file documenting that we are not able to do anything and escape in the future a stable CFW."

[Register or Login to view links] has also tweeted some pictures (below) of the PS3 flash contents and registry entries today.

Included in flash0 he stated that fonts, image, and 3 user modules (prx) files were interesting, however, he went on to say...
 

Video: Tom Clancy's HAWX: Demo Analysis for PS3 & XBox 360

100°
282w ago - The Xbox 360 demo of Ubisoft's take on the Ace Combat-style arcade flight sim genre has been available for some time, but due to 'technical issues', the PlayStation 3 code only made it to the Store last week.

It's worth pointing out that the PS3 code does come with a disclaimer saying that the demo is not representative of the final code, but we find it hard to believe that core elements of the engine such as the anti-aliasing method and lighting model will change that much in the final game, especially when it's out in the US today. Suffice to say, we'll be looking at that too though in the fullness of time.

As it is, demos are released to give you a taste of what you'll be buying when the game comes to the shops, so with that in mind, here's our take on the HAWX sampler on both PS3 and 360.





The game runs at native 720p on both consoles, with the 360 code running full-on 4x MSAA, while PS3 is using nothing but horizontal blur. This noticeably deteriorates visual clarity and doesn't really smooth edges much at all.

There's also a lighting difference as you can see from the shots, the excellent use of light bloom from the 360 code is nowhere to be seen on the PS3 version.

In...
 

Analysis: What a 360 Price Cut Means for Wii and PS3

100°
317w ago - A purported Kmart ad began tearing through the Internet last week, showing a "new low price" of $299 for the 20GB Xbox 360 Pro model, and a July 6 shelf date. Such a price tag suggests a $50 price drop for the Xbox 360 model even before the E3 Media and Business Summit, taking place a week later. While Microsoft won't confirm the price drop, gaming sites are abuzz with speculation.

Now, five top industry analysts have told Next-Gen that they believe an Xbox 360 price drop is not only imminent, but likely required if Microsoft intends to fend off competition from rival PS3.

"We believe Sony will be forced to follow suit [with their own price cut], although we suspect they may wait a little bit," said Arvind Bhatia with Stern Agee. "A price cut sometime between July and September is possible [for PS3]."

A price cut would expectedly increase the PS3's installed base, and create an opportunity to sell more high-margin software to offset hardware losses. But still, a reactive PS3 price cut may go against the PlayStation businesses' recently restated "profitability first" mantra. For now, Sony will wait and see how an Xbox 360 price cut will affect PS3 sales and share, says Lazard Capital Markets' Colin Sebastian.

"In the event of decelerating PS3 unit sales trends, we...
 
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