Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, 'more accessible' API and support for entities, scripting, and integrated physics and navigation components.
The engine also integrates with middleware tech from several of Sony's business partners, including Havok, Nvidia and Scaleform.
"We're very happy to see the popularity of PhyreEngine with the global game developer community" said SCEI technology platform SVP Teiji Yutaka.
"It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP."
Finally, below is the PS3 AI Middleware Press Release from ElectronicTheatre.co.uk (linked above):
Autodesk, Inc. has announced the imminent release of three new middleware...
176w ago - Sony has been quite vocal on PS3 3D lately, updating their PSN ToS and outlining plans for 3D movie and photo PlayStation 3 Firmware updates, and today GamaSutra.com (linked above) has confirmed Darkworks and TriOviz have partnered to bring an official PS3 3D SDK to the PlayStation 3 3D Middleware Program for licensed developers.
To quote: "Launching with little support for console games, 3D TVs present a chicken-and-egg dilemma; consumers are waiting for a critical mass of 3D content to justify the purchase while developers are waiting for an installed base of 3D TVs that justifies the development investment," said longtime graphics technology expert Jon Peddie.
He described TriOviz's tech as "an excellent bridging solution" allowing gamers to "play the same 3D console title on their existing HDTVs and then on their new 3D TVs."