17w ago - Devolver Digital Chief Financial Officer Fork Parker has posted up a video today announcing that Hotline Miami will be assaulting PS3 and PS Vita consoles this Spring.
Below are the details, to quote: The teams at Dennaton Games and Devolver Digital are thrilled to announce that the pixilated brutality and neon hyper-violence of Hotline Miami will be testing the will of gamers on PlayStation 3 and PS Vita this spring.
Through unknown black magic and dark arts, our friends at Abstraction Games are crafting an absolutely perfect version of Hotline Miami for both PlayStation 3 and PS Vita and are taking great care to take advantage of both systems nifty features.
For those unfamiliar with Hotline Miami, it's the debut commercial effort of prolific indie developer Jonatan Soderstrom and artist/designer Dennis Wedin. Hotline Miami almost immediately garnered praise from both gamers and press for its distinct visual presentation, driving soundtrack, breakneck action, and schizophrenic narrative that leaves players with more questions than answers.
Since then the game has won awards from IGN, Destructoid, Machinima, and Indiecade culminating with a nomination for the Independent Games Festival's Grand Prize.
55w ago - Update: It's now confirmed that Sony has acquired Gaikai for $380 million with the official press release below.
Press Release: Sony Computer Entertainment to Acquire Gaikai Inc., a Leading Interactive Cloud Gaming Company
SCE to Build a Cloud Service Bringing Gaikai's Cloud Based-Streaming Technologies into Its Network Business
TOKYO, July 2, 2012 PRNewswire - Sony Computer Entertainment (SCE) today announced that it entered into a definitive agreement on June 30, 2012 (Japan Time) to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company, for approximately USD 380 million.
Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
"By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," said Andrew House, President and Group CEO of Sony Computer Entertainment Inc.
55w ago - Following up on our previous article, today MCVUK (linked above) reports that according to their sources Sony is indeed close to acquiring a high-profile cloud gaming firm.
To quote: "In a move that will rock the next generation of console gaming, Sony is close to agreeing an acquisition of a high profile cloud gaming firm, MCV understands.
It was reported earlier this week that Sony was to reveal a partnership with a cloud gaming firm - specifically either OnLive or Gaikai - at E3 next week.
Subsequent chatter had seemingly calmed the rumours, suggesting that the proposed agreement was to do with Sony streaming TV services, and not consoles.
However, MCV understands that the deal is far more extensive than anyone could have predicted and will see Sony fully acquire one of the two firms. The deal, our source says, "is close to being signed".
The acquisition has implications for all parts of Sony's business, both in the consumer tech and console divisions.
Although work on PS4 is already well underway, Sony is very likely keen on bringing its PlayStation gaming content to non-console owners - a move finally made possible...
135w ago - NIS America Marketing Coordinator Ryan Phillips has shared details on Hyperdimension Neptunia for PlayStation 3 today, describing the upcoming PS3 title as console gaming personified.
To quote: I just wanted to stop by to provide you with some tasty tidbits about Hyperdimension Neptunia for PS3. The epic tale of the meek Neptune, Compa, and IF on their search for Histoire is headed to the U.S. and I wanted to talk more in-depth about the game.
The battle system in Hyperdimension Neptunia provides customizable, varied approaches to gameplay. Each character is able to build combos against mobs and bosses, and depending on how you decide to link or structure your four-command combo, some really powerful abilities and really long chains can be created.
For example, you can use an ability called "Skill Link" as the final hit in your combo chain that will allow combinations to string together and restore some AP (action points) and create higher hit and damage counts.
In other words, if you create a combo as X, X, O, O, with the final O using "Skill Link," you will begin a new combo with O as the first command. Then, you can chain your second combo like, say O, X, X, X, with the final X using "Skill Link,"...