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Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:

Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.

First things first: the seaweed is gone, but the hashbrowns are still in the freezer.

So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.

I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:




WHA... More »  

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Bluepoint Games President Andy O'Neil was pleased to reveal today that Blast Factor for PlayStation 3 will offer PS3 trophies as of this Thursday.

To quote: Hey All! We’ve had a lot of email over the last few months asking about Trophies for Blast Factor, so I’m very pleased to announce that a new updated version of Blast Factor with that sweet Trophy goodness will be winging its way to your PS3 this Thursday!

We’ve had a lot of fun putting the Trophy challenges together, and we reckon that we’ve got a good selection for Blast Factor fans of all abilities. Watch out though, there are a couple that are going to be a challenge to even the most hardcore of Blast Factor players!

We’ve added 25 Trophies in total across the original game and the 2 expansion packs, with around 15 Trophies in Blast Factor: Basic Research and its 90+ levels, and 10 Trophies split between the Multiplayer expansion and Advanced Research with its addition of... More »  


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Warning: Changing your PSN email or password via the PS3's XMB account management tool will corrupt your save files! Sadly, PlayStation 3 Firmware Update 2.53 does NOT resolve this issue.

There is a large thread (linked above) over at the PlayStation forums regarding error 80022d11 (save file created by another user).

Once this occurs, trying to load a save file for a game that supports trophies will give you the option to either start over (wipe the save file) or sync trophies (which fails). At this point trophies will no longer work and save game files for any game that supports trophies will no longer load.

The only work around at this point is to delete your PS3 user account (not to be confused with your PSN user account) and create a new one (which you can link to your existing PSN account).

Once this is done your trophie... More »  


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The US Producer of SingStar, Aaron Orsak, shared the following via PS Blog today:

With SingStar ABBA hitting the shelves today for PLAYSTATION 3 and PlayStation 2, we wanted to share with you some new SingStar updates.

We’ve been listening to your feedback over the last few months and wanted to let you know that we will be adding 60+ songs to the North American SingStore over the next few months.

We’ll be sure to keep you all posted as we begin rolling out new songs to the SingStore. In the meantime, here’s a highlight of songs to appear in the coming weeks:

• UB40 – ‘Red Red Wine’
• Billy Joel – ‘We Didn’t Start the Fire’
• Chumbawamba- ‘Tubthumping’
• David Bowie- ‘Let’s Dance’
• Pink – ‘Get the Party Started’
• Queen- ‘The Show Must Go On’
• New Order- ‘Blue Monday 88′
• Men at Work - ‘Down Under’
• Star... More »  


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At the ATARI LIVE showcase event in London today, Atari and CD Projekt RED announced plans for the global release of The Witcher: Rise of the White Wolf on PLAYSTATION 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft in autumn 2009.

Press Release: LONDON, UK – 2 December 2008 – Based on the story of multi award-winning million-selling PC role-playing game The Witcher and completely rebuilt pixel by pixel for the new generation of consoles, The Witcher: Rise of the White Wolf brings the unrivalled RPG experience to Xbox 360 and PLAYSTATION 3 with a brand new combat system for thrilling dynamic action, and a new engine delivering matchless state-of-the-art visuals.




The game is underpinned with the evocative and enthralling story which helped secure the original game’s status as PC role-playing game of 2007, based on the mature and compelling universe created ... More »  

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Just under two weeks ago we saw a video of an Acekard Flash Cart running on the Nintendo DSi.

Today, AceKardTeam has released Acekard2i for Nintendo DSi!

To quote: We are proud to announce our latest acekard now fully works on DSi, we call this new product Acekard 2i. Acekard 2i is completely compatible with Acekard 2, besides, the 2i works on DSi.

Acekard 2i will come up in a very short time, please keep eyes on our Web site, thank you. More details about Acekard 2i please refer to: Features of Acekard 2i.

Video is below, courtesy of YouTube:




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After being initially announced nearly a week ago, and then mysteriously vanishing three days ago, today PlayStation 3 Firmware Update 2.53 is officially available!

Download: PS3 Firmware Update 2.53 (US) / PS3 Firmware Update 2.53 (EU)

Changes per Eric Lempel of the PlayStation Blog:

Hi everyone, in the next PS3 firmware update (v2.53) we’re improving the way the Flash Player works with the Interne... More »  


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Leading in-game advertising company Double Fusion will offer premium ad opportunities with THQ, SEGA, Eidos and Midway PlayStation 3 game titles.

Press Release: SAN FRANCISCO– December 1, 2008– Leading independent in-game advertising company Double Fusion has strengthened its PLAYSTATION®3 portfolio by securing exclusive advertising opportunities with the world’s top videogame publishers, including THQ, SEGA, Eidos and Midway.

The announcement comes during a record-breaking sales year for the videogames business, which propelled Double Fusion’s high double-digit revenue growth. The company continues to pave the way for advertisers looking to reach young consumers in an increasingly challenged and fragmented media landscape by offering immersive in-game marketing programmes available nowhere else.

“One only has to look at the recent videogame sales figures to realise that games are the one form of entertainment consumers don’t want to ... More »  


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