This application/tool will take your PS1 ISO or BIN/CUE game file(s) and create a PKG to install, This created PKG will now make that PS1 game direct boot from the XMB. This app uses the code and PS1 process from IrisManager and has modified/added some code to achieve the task of auto booting on the XMB.
You also have the ability in the GUI to change name, add custom art (ICON0 and PIC1) Sound, and animated icons (ICON1.PAM) to the PKG before final creation..
27w ago - Following up on their previous update, today The_Z has shared a PlayStation Vita demo video and guide on running PSX / PS1 games at full speed (with no sound) via eCFW TN-C on Sony PS Vita Firmware 2.01 below.
55w ago - Update: It's now confirmed that Sony has acquired Gaikai for $380 million with the official press release below.
Press Release: Sony Computer Entertainment to Acquire Gaikai Inc., a Leading Interactive Cloud Gaming Company
SCE to Build a Cloud Service Bringing Gaikai's Cloud Based-Streaming Technologies into Its Network Business
TOKYO, July 2, 2012 PRNewswire - Sony Computer Entertainment (SCE) today announced that it entered into a definitive agreement on June 30, 2012 (Japan Time) to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company, for approximately USD 380 million.
Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
"By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," said Andrew House, President and Group CEO of Sony Computer Entertainment Inc.
62w ago - SCE Worldwide Studios President Shu Yoshida has announced today that the PS1 RPG classic The Legend of Dragoon is coming to PSN on May 1, 2012.
To quote: The Legend of Dragoon was one of the last projects I worked on as a producer in Japan Studio and by far the biggest team I managed hands-on.
We started the project in 1996 with only a handful of people, hired one by one as we were building up teams for Ape Escape, The Legend of Dragoon, and Ico simultaneously. During the peak of the game's development, we had well over 100 people working internally in the studio on The Legend of Dragoon - for a PSone game!
We had roughly 10 artists dedicated just to drawing concept art for this gigantic RPG. As the game contained lots of pre-rendered maps and full-motion videos, we were forced to spread the content over four CDs, which was the maximum number of discs that the fattest PSone game case could hold.
It took nearly three years to build the team and develop the game, which was released in December 1999 in Japan and June 2000 in the US. As I moved from Japan to the US in March 2000, I was able to personally handle the game's release in both Japan and the US.
Following the game's launch in Japan, we learned from players that certain parts of the game were too difficult....