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More Than 50 PS Vita Game Exploits Leaked in PlayStation Vita Scene

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1d ago - Following up on the previous updates, today Wololo announced news of more than 50 PS Vita game exploits leaked in the PlayStation Vita Scene with details below.

Download: [Register or Login to view links] (VHBL Ports and Usermode PSP Exploits) / [Register or Login to view links] (PS1 Exploits and PSP Kernel Exploits) / [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: If you’ve followed the Vita hacking scene over the past 2 days, you’ve definitely noticed that “stuff” has been...
 

Feel the Beat in Jungle Rumble, Swinging Soon to PlayStation Vita

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3d ago - Disco Pixel's Trevor Stricker invites PS Vita fans to feel the beat today in Jungle Rumble, which will be swinging soon to PlayStation Vita.

To quote: We are stoked to announce that our rhythm game sensation, Jungle Rumble: Freedom, Happiness, and Bananas is coming to PS Vita very soon! We are adding more monkeys, more beats, and more bedlam. This is bananas!

What's Jungle Rumble? The player drums to control a tribe of monkeys. A rival tribe invades to steal bananas. The player sends monkey minions into the fray by drumming on the screen. It's the world's craziest rhythm game.

Using the PS Vita's touch screen to tap along to the beat of the jungle, players drum on monkeys and then drum on trees to have their simian soldiers swing through the trees. Drum on coconuts and then drum on enemies to throw those coconuts with rhythmic flair.

The player jaunts through the jungle with a rhythmic grammar. Unlike a traditional rhythm game there is no script to follow-in Jungle Rumble drumming controls the game.

As the game evolves, the questions pile up. Why would that tribe invade and shatter the peace in the jungle? What would cause them to risk war?

Jungle Rumble features a dynamic soundtrack - as more and more monkeys team up, the music swells with intensity....
 

Video: Frozen Synapse Prime: Combat Basics on PlayStation Vita

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4d ago - Double Eleven's Mark South shared a video today detailing the combat basics in Frozen Synapse Prime on PlayStation Vita below.

To quote: Hey folks. To better help you understand what Frozen Synapse Prime is all about, we've created a video that runs through the basics of combat.

Here's a quick look at how the simultaneous-turn-based combat system works in Prime:

1.) Players on two separate teams plot paths and issue orders to their squad members, creating a plan on a turn-by-turn basis. You have the option of simulating the plan before you commit to it.

2.) Both teams then commit their plans for each turn; we call this "Priming" a turn.

3.) Once both players have primed their turns the outcome of both teams' plans is played out and the resulting combat ensues.





Once you wrap your head around that, you'll need to try and predict your opponent's strategies, wipe them out, or complete a set of match objectives – depending on the match type. Reading the environment and working with the strengths and positioning of your squad is key to victory.

You will learn and develop your own strategies. The mind games between players, and inspiring players to anticipate and deceive...
 

PS Vita Exclusive Murasaki Baby is Coming September 16th, 2014

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6d ago - Ovosonico Studios Founder Massimo Guarini announced today that PS Vita exclusive title Murasaki Baby is coming to PlayStation Vita on September 16th, 2014.

To quote: Hi everyone, Massimo Guarini here from Ovosonico Studios! Over the coming weeks we're going to be releasing three developer diaries, sharing insight into Ovosonico Studio, [Register or Login to view links], and the unique music behind the game.

This first dev diary is a deeper look into Ovosonico Studio, its creation, and the team. We're also pleased to announce that Murasaki Baby will be coming exclusively to PlayStation Vita on September 16th, 2014 for $14.99. If you're a Plus member, get it 20% off during the first week for only $11.99!





I founded the studio when I came back from Japan, about 2011. I felt it was the right time for me to risk everything and try to set up a studio. We started pitching ideas to publishers in general and one of those was Sony Computer Entertainment Europe. The funny thing is that we were pitching a completely different game.

After some months of back and forth, and flying to London and Liverpool, I happened to have in...
 

Enter Insanity - The Binding of Isaac: Rebirth Hits PS4, PS Vita 11/4

50°
2w ago - Nicalis developer Tyrone Rodriguez invites PlayStation 4 and Vita fans to enter insanity in The Binding of Isaac: Rebirth which hits PS4 and Vita on November 4th, 2014.

To quote: Hello again! It's me, Tyrone Rodriguez, janitor at Nicalis, Inc. and producer on Legend of Raven (coming to PS4 and PS Vita) as well as The Binding of Isaac: Rebirth (coming to PS4 and PS Vita on November 4th!), which I'll be talking about today.

If you're not familiar with The Binding of Isaac, it combines elements of The Legend of Zelda and Smash TV with the roguelike genre. The Binding of Isaac: Rebirth literally features hundreds of items, weapons and power-ups all wrapped-up in an arcade-like experience.

And he said, "it'll be awesome to finally give console players a chance to experience the weirdest thing I've ever made." I've been working with him for two years and have to agree. 

OK, so let's get into it.

The Binding of Isaac: Rebirth features over 500 hours of gameplay (not marketing fluff, it'll take you at least this long to unlock all the secrets in the game).

Each run will be different because the enemies, rooms, levels and drops are all randomly generated. Every time you beat the game or die and start a new game it'll be all-new and fresh.
 
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