58w ago - Sony Blog Manager Fred Dutton has shared an interview today discussing Need For Speed Most Wanted, which offers a glimpse under the PS Vita version's hood.
To quote: Next week sees the keenly anticipated release of Need for Speed Most Wanted, the latest release from Criterion Games - the legendary UK racing specialist behind the Burnout series and Need For Speed: Hot Pursuit, the phenomenal 2010 entry in EA's long-running street racing franchise.
That the PlayStation 3 version is very, very good should come as no surprise, but somewhat more unexpected is the amount of care the studio has lavished on replicating the experience on PlayStation Vita. Producer Matt Webster and his team have squeezed almost the entire experience onto the handheld, and even found room for a little bit of extra content exclusive to the system.
We sat down with Matt earlier this week to find out exactly how Criterion has pulled it off.
PlayStation.Blog: What was your goal when you first started developing the PS Vita version of Most Wanted?
Matt Webster, Producer at Criterion Games: It was to make the same game - that was the goal.
As much as we possibly could, we wanted to deliver all the great things about the console...
67w ago - Sony Social Media Manager Sid Shuman has shared an interview with Inafune today on the upcoming video game title Soul Sacrifice for PlayStation Vita below.
To quote: In the world of video game development, Keiji Inafune is a giant among men.
The illustrator and former global head of production at Capcom has played a key role in the development of an astounding array of games spanning a diverse lineup of genres, everything from Mega Man to Resident Evil to Lost Planet and many more.
With his new role at Comcept and Intercept, Inafune is expanding his influence to new projects, including the upcoming "dark fantasy" PS Vita title Soul Sacrifice.
During Gamescom last week, we caught up with Inafune to learn more about his ambitious new game that forces players to make painful decisions.
PlayStation.Blog: How do you take something painful - sacrifice - and make it fun in a gameplay setting?
Keiji Inafune: If you hear the word "sacrifice" it obviously sounds painful. But that's because you think of sacrifice as sacrificing yourself.