8w ago - Following up on the previous hint, this weekend the Apache Overkill (PSP Mini) user mode exploit by TomTomdu80 for PS Vita Firmware 2.06 has been officially unveiled alongside a video demo below.
To quote: In this Video you can see a PS Vita with the Firmware 2.06, which runs the Vita Half Byte Loader via the Exploit game Apache Overkill. Thank you very much TomTomdu80 for this user mode exploit
This port of the Half Byte Loader for the PS Vita is capable of running Homebrews at the PS Vita Firmware 2.06 and older. This CAN NOT run ISO or CSO games. Plugins (PRX) wont work either! Just usermode Homebrews!
From Wololo: Disclaimer: I haven’t tested this VHBL version myself. People who tested it in EU/US version have told me this VHBL compatibility is below average, but compatibility may increase in future releases. As usual, the choice is yours.
Another long wait is over, this is the public announce for the game exploit that will let people run TomTomDu80′s port of VHBL on Vita firmware 2.06. Once again,...
34w ago - Previously we reported that VHBL was running via a Monster Hunter Freedom Unite exploit on PlayStation Vita Firmware 1.80, followed by Sony patching it in v1.81 with wololo back this weekend demonstrating a new game exploit running VHBL once again on PS Vita Firmware 1.81.
The video shows VHBL running Wagic (Magic the Gathering simulation) and gPSP (a GBA Emulator), however, once the new game exploit is publicly disclosed Sony will likely release another PS Vita Firmware update in order to resecure their handheld console once again.
Below is the video, and to quote from wololo's blog:
Latest Sony firmware 1.81 patches the Monster hunter exploit, but as usual, Sony has been kind enough to only patch that specific game, and not prevent VHBL itself from running. The video below shows VHBL running on firmware 1.81.
This is VHBL running on an undisclosed game exploit on firmware 1.81. In the video, I'm showing VHBL running Wagic, as well as Game Boy Advance's "Advanced Wars 2″ running through the GBA Emulator gPSP. Those of you with a good...
43w ago - Following up on his previous update, this weekend PlayStation Vita hacker wololo has announced that a new PS Vita exploit and VHBL port in the works by Xerpi.
To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).
"VHBL working on my new exploit pic.twitter.com/5PeV6Hi2"
I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.
In the meantime, enjoy a few screenshots!"
Finally, below is yet another exploit from Acid_Snake with details as follows:
Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN
fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^
I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6 For...
52w ago - Last week we reported on how the PlayStation Suite SDK allows NES emulation on PS Vita, and today PlayStation Vita homebrew developer wololo reports that PSX games are now running PS Vita through an exploit hack as demonstrated in the video below.
To quote: A few weeks ago, an anonymous hacker released a dump of the flash0 from the PSP emulator running on the PS Vita. Although it brought nothing new for the end user, it was a verifiable proof that this hacker has access to a kernel exploit running on the PSP emulator.
This week, the same dev apparently got PS1 games to run on the Vita, as shown in the video below (thanks to the Z)
For those who wonder, I have no reason to doubt the authenticity of the video, I wouldn't see any good reason for a guy who has proven he has a kernel PSP exploit to then produce a fake.
It is important to clarify that our forum member the Z is in contact with this anonymous developer, but they are (AFAIK)...
Below is the guide, to quote from his blog (linked above): This guide assumes that you found a user mode exploit in a game, and that you were able to write a binary loader.
So now what’s next? Well, as you probably know if you’ve gone that far, the PSP scene doesn’t really like “hello worlds”. A hello world is nice, but it accomplishes nothing, it just draws Sony’s attention to your exploit, and you know the vulnerability will be patched soon, while nobody really used the exploit.
Well, the next step is, ideally, a HEN or a custom firmware. Of course, this requires a kernel exploit, and...