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PlayStation Vita Game Sale Celebrates Japanese Game Developers

50°
57w ago - Sony Associate Product Marketing Manager Sharon Kapitula introduced the PlayStation Vita game sale today which celebrates Japanese game developers.

To quote: Hey everyone! I'm excited to announce that over the next two weeks we're celebrating Japanese-developed games on PS Vita by giving you sweet discounts on some awesome titles.

Starting tomorrow, we're offering deals on a great collection of PS Vita games, with prices up to 50% off! PlayStation Plus members get an added bonus, receiving up to 75% off.

Visit PlayStation Store tomorrow to take advantage of this week's deals, and don't forget to check back on August 20th for the second week of amazing Japanese PS Vita games on sale.

Here is the line-up:

August 13th - 19th

Game
Regular Price
Sale Price
Plus Price

Soul Sacrifice
$35.99
$24.99
$17.49

Gravity Rush
$35.99
$24.99
Free

Street Fighter X Tekken
$39.99
$27.99
$19.59

Ninja Gaiden Sigma 2 Plus
$39.99
$27.99
$19.59

Guilty Gear Accent XX Core + R
$14.99
$10.49
$7.34

Atelier Totori Plus
$39.99
$27.99
$19.59

Silent Hill Book...
 

PhyreEngine 3.5 Arrives Today for PS3, PS4, PS Vita Game Developers

100°
77w ago - PhyreEngine Principal Engineer Richard Forster announced that PhyreEngine 3.5 officially arrives today for PS3, PS4 and PS Vita video game developers!

Below are the PhyreEngine details, to quote: We've made it easy for game developers to make their games available on PlayStation.

In addition to a great set of development tools, PlayStation developers gain access to a Software Development Kit that includes a free multi-platform game engine called [Register or Login to view links].

The latest version of this popular games development framework, PhyreEngine 3.5, is releasing to game developers and publishers worldwide right now! Today's update builds upon the PS4 support introduced in previous versions.

With PhyreEngine 3.5, PS4 developers will finally be able to leverage the platform's advanced compute functionality, in addition to a host of other development-related features.

Another convenient addition to PhyreEngine 3.5 is the ability for developers to make in-game edits on the fly and see their results immediately, without a lengthy wait for the changes to be recompiled.

Even if you've never heard of PhyreEngine, you're...
 

Videos: GDC 2013 Wrap-up: Indie Developers Pick PS4, PS3, PS Vita

50°
77w ago - Sony Developer and Publisher Relations Vice President Adam Boyes is here with the GDC 2013 wrap-up videos stating that indie developers are choosing PS4, PS3 and PS Vita gaming consoles.

To quote: To reintroduce myself, I am the vice president of publisher and developer relations for SCEA, which is a fancy way of saying that I'm working day-in and day-out with my team here to get the world's best and brightest developers to bring their great gaming experiences to all of our PlayStation platforms.

Since my last post, I've joined SCEA and expanded the incredible team that focuses on fostering relationships with publishers and developers that share our goal of bringing the best games to you, the PlayStation community. With that said, the publisher and developer relations team has exciting news to deliver tonight.

During this year's Game Developer's Conference in San Francisco, our team has put a strong focus on independent game developers. This evening, we collaborated with the PlayStation Network team to host a PlayStation Indie Arcade event, where we gave hands-on demos for more than 25 indie games that are coming to all PlayStation platforms. Our goal is to continue to work with the independent developer community to provide fantastic games you can't find anywhere else.

Here's...
 

PlayStation Suite SDK Open to Developers in April, PS Vita Support

700°
132w ago - Following up on our previous article, today Engadget (linked above) reports that Sony's PlayStation Suite will be open to all developers beginning in April with PS Vita support followed by a full SDK coming afterwards.

The PS Suite SDK will allow licensed developers to create and run performance testing on all PlayStation-certified Android smartphones and tablets as well as the PS Vita.

This SDK Beta will be free of charge, while the official version will come later this year and require a $99 annual subscription in return for allowing devs to make their wares commercially available on Sony's platform.

Below is the official Sony Press Release, as follows:

Sony Computer Entertainment to Expand PlayStation Suite by Further Strengthening Support for Content Development

Open Beta Version of SDK to be Released in April, Official Version to be Released Later This Year

TOKYO, March 7, 2012 PRNewswire - Sony Computer Entertainment Inc. (SCE) today announced that it will release the open beta version of PlayStation Suite SDK *(1) to content developers in April 2012 and the official version later this year. Through the introduction...
 

Shinobido 2 Developers on the Sounds of Assassination for PS Vita

100°
141w ago - Namco Bandia Games Community Manager "Filthie" Rich Bantegui has shared details from Shinobido 2 developers on the Sounds of Assassination for PlayStation Vita today.

To quote: I'm back to share a post with you from our friends on the development team ACQUIRE Corp. Our friend Toshiko Tazaki has more details to share on how they shaped the tension and atmosphere in their upcoming assassin-thriller.

Have a look and a listen down below, and stay tuned as we lead up to the game's launch on February 22nd for more in-depth looks at how the team brought this killer game together on the PS Vita.

Toshio Tazaki, Sound Artist, Shinobido 2: Revenge of Zen (PSVita)

You may not think about it much when you are playing games, but creating tension and atmosphere takes a lot of work on the development side. I wanted to share with you a bit about how we did this in our game, Shinobido 2: Revenge of Zen.

Music and sound production of Shinobido 2 was actually started with a mandate from our director, Abe-san, who asked us, "Why not enhance the melody and atmosphere on our music unlike any game we've done before?" Every day, I made considerable efforts to adjust the melody balance to make it better than the day before. Composers tend to be desperate to give their music something...
 
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