Video: PS Vita Crash CMA Debug Time via Xcode Execution Demo

1050°
111w ago - Following up on my previous post, below is a video demonstration for those interested dubbed PS Vita Crash CMA Debug Time via Xcode Execution.

I just released a fast small video to show the crash and freeze of the PlayStation Vita system using Xcode Execution. I also explain how to check every information coming from the CMA to PS Vita (debugger).

Below is a pastebin with tutorial and the video that show you something interesting.. As I promise and I do what I said

The tutorial to Debug CMA PS Vita Under MacOS and Xcode: http://pastebin.com/40FrAJXg

CMA Debugging PS Vita Under Xcode Execution Tutorial

You need a Dev account Apple to have Xcode that you can use your MacOSX under a Development Environment

1- Launch Xcode (Spotlight -> Xcode)
2- Create a Empty Project (MacOSX)
3- Enter whatever name on the Product Name (For Example PSV)
4- A new window appear, change command-line builds use Debug than release
5- Click on BreakPoints
6- On the top menu of the Xcode, choose Product and make a new scheme and name your new scheme psv for example, press ok
7- A new windows...
 

OpenCMA Blocks PS Vita Content Manager Internet Connections

1300°
120w ago - Over the weekend PlayStation Vita developer Virtuous Flame has made available OpenCMA, an open-source homebrew application that prevents the PS Vita Content Manager from connecting to the Internet to bypass online and the latest OFW checks.

OpenCMA r1 for PS Vita / OpenCMA r2 for PS Vita / OpenCMA r3 for PS Vita / OpenCMA r4 for PS Vita / OpenCMA r4 for PS Vita (1.80 Fix) / OpenCMA r4.5 for PS Vita (Unofficial) / OpenCMA r5 for PS Vita / OpenCMA r5 for PS Vita (Mirror) / Open CMA 6 by hossain.zip / SVN / YifanLu's...
 











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