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Video: Hands-On: PSN Game Datura with PlayStation Move

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124w ago - Sony Senior Social Media Specialist Sid Shuman is here with a new video demonstrating PlayStation Move with the new PSN game Datura below.

To quote: I've never seen a game quite like Datura. I encountered this upcoming PSN adventure title last week during a GDC demonstration that showed off the game's intricate use of the PlayStation Move motion controller.

In Datura, your gestures with PS Move guide a disembodied hand onscreen, a bit like a mouse cursor but in a full 3D space. The motion tracking is 1:1, so I was able to reach into the game to interact with the environment, whether it was to caress a tree trunk or pull a hand-drawn map in for closer inspection.

In the video below, Producer Matt Morton gives a full tour of Datura's interface and universe - it's absolutely worth watching.

Intrigued by the game's cryptic presentation and strong emphasis on player choice, I spoke with Director Michal Staniszewski to learn more about his inspirations.

If Datura intrigues you, be sure to tune into this Thursday's PlayStation Blogcast for another segment discussing this enigmatic PSN title. And if you have questions, be sure to leave them in the comments.





Sid Shuman, PlayStation.Blog:...
 

Video: Hands-on Sorcery for PlayStation Move, Arrives in Spring

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137w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a hands-on video today showcasing Sorcery for PlayStation Move, which is slated to arrive on PS3 in Spring 2012.

To quote: One of the more memorable action games I've played this year is a game uses the PlayStation Move motion controller to paint a symphony of destruction.

Last seen at the E3 2010 PlayStation press conference, Sorcery captured the imaginations of PS3 owners while remaining tantalizingly out of reach. At last week's PlayStation media showcase in New York City, I was finally allowed to go hands-on with Sorcery and speak with its design director, Brian Upton, who stated that the game is on-track to release this spring.

Sorcery is running on a heavily modified version of the Unreal engine, and the art direction has progressed by leaps and bounds since its last showing.

The game now skews a bit older, with nastier monster designs and edgier spellcasting combat. Watch the video, read our full Q&A, then let us know what you think of Sorcery in the comments!





PlayStation.Blog: I'll cut to the chase: Why have we had to wait so long to see Sorcery again?

Brian Upton, design director, Sorcery:...
 

Hands-on with LittleBigPlanet 2's PlayStation Move PS3 Pack

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157w ago - Today Sony Senior Social Media Specialist Sid Shuman went hands-on with LittleBigPlanet 2's PlayStation Move PS3 Pack, with all the details below as follows:

Formally announced at PlayStation's E3 2011 press conference, the upcoming PlayStation Move Pack for LittleBigPlanet 2 will greatly expand the game's already prodigious creation suite and add countless new gameplay variants.

Based on my hands-on time, PlayStation Move support radically evolves the gameplay possibilities of LittleBigPlanet 2, whether it's flinging and manipulating objects using the new Brain Crane power-up, creating outlandish Move-focused minigames from scratch, or animating characters and props by recording your PlayStation Move gestures.

"It's the biggest update we've ever done," Media Molecule's Level Design Lead Kengo Kurimoto told me during a guided tour of the update last week in New York City.

When the Move Pack hits PSN this September, LBP2 owners will find six new Story levels in a Move-focused mini-campaign that picks up where LBP2 left off. One of the most significant gameplay enhancements comes as a potent new power-up called the Brain Crane.

Like a telepathic revamp of the Power Gloves, the Brain Crane enables Sackboy to pick up and manipulate objects with nothing but...
 

PlayStation Move Hands-On in Washington DC Next Week

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206w ago - Sony's Social Media Manager Jeff Rubenstein has announced today that a PlayStation Move hands-on session will be taking place in Washington DC next week for fans.

To quote: Next Tuesday, we'll be bringing PlayStation Move out to the nation's capital to show to some local and national media outlets. But why should they have all the fun?

We cordially invite you, the PlayStation community in the Washington DC area, to go hands-on with PlayStation Move a month before it starts showing up in stores.

We're going to outfit Current Sushi & Lounge in Dupont Circle with final or near-final versions of Sports Champions, Kung Fu Rider, echochrome ii, Start the Party!, [Register or Login to view links], and some brand new tech demos showing what the future of motion gaming may look like.

Attendance is, of course, free, and we'll pick up the tab on hors d'oeuvres and drinks (for those 21 and up). And all attendees will score the much-in-demand PlayStation Move tee.

Here's what you need to know; be sure to read and then [Register or Login to view links]:

When: Tuesday, August 24, 6-9pm
Where: [Register or Login to view links],...
 

PlayStation Move Hands-on: Resident Evil 5 Gold Edition for PS3

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209w ago - Today Sony's Senior Social Media Specialist Sid Shuman has shared a hands-on PlayStation Move preview of Resident Evil 5 Gold Edition for PS3.

To quote: At last week's PlayStation event in NYC, I was pleased to see [Register or Login to view links] make an appearance – complete with the new PlayStation Move control scheme.

I grabbed a PlayStation Move and a Navigation Controller and dove into a combat sequence several chapters into the game. Several details quickly became apparent:

Aiming is much, much easier. I was able to pop headshots, even at long ranges, with impressive accuracy using the PlayStation Move's reticule aiming. You move your character with an analog stick (via the Navigation Controller or a DualShock 3), then squeeze the trigger on the PlayStation Move to draw your weapon. Once your shot is lined up, you press the Move button with your thumb to fire the shot. Easy!

From what I played, the new PlayStation Move aiming controls will be a big help to players who had difficulty adjusting to Resident Evil 5's default analog stick control scheme.

Knifing is easier, too. In the original version of Resident Evil 5, swinging your knife was...
 
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