- Though past Hawk games have tried to bring all of its skating together using a story, Proving Ground compartmentalizes its story by breaking it up into three distinct "lifestyles." You've got the career path, where pro skaters like Arto Saari take you around and shoot skate videos with you. Then there's the hardcore path, where guys like Mike Vallely and Dustin Dollin teach you the fine arts of wearing jean jackets and how to properly knock over pedestrians.
Lastly there's the "rigger" path, where guys like Jeff King and Daewon Song turn Proving Ground into a puzzle game and have you place or modify pieces around the environment and rig up some new trick lines. On top of all that, there are plenty of other nondenominational chalk challenge goals, where you'll see marks around the world that ask you to grind, manual, wallride, or leap from one mark to the next. Most of the goals can be completed in three ways for three different difficulties, ranging once again from amateur to sick.
From the three lifestyles, things are even further broken down into episodes, which usually focus on one specific skater giving you a handful of different goals. Bob Burnquist's set of goals has you learning some new tricks, then taking on competition skating. Bam Margera's goals focus more on climbing than on actual skating,...