20w ago - Developer Brian Provinciano announced today that their Retro City Rampage update adds Retro+ Mode and a Prototype Version with details below.
To quote: A new Retro City Rampage update has just dropped, which takes things both forward and backward! To celebrate the update, Retro City Rampage is on sale for $4.99.
Not only that, but it's Cross Buy, so this means you're getting both the PS3 and PS Vita versions together for only $2.50 each!
RETRO+ Enhanced Graphics Mode
The "RETRO+" Enhanced Graphics Mode gives RCR a neo-retro boost with dynamic shadows, doubling the colors on screen. The shadows and increased contrast help sprites pop like never before. For purists, the original 8-bit mode is still there in all its glory, but if you're ready for a slight retro remix, RETRO+ is a great new way to enjoy the game.
"ROM" City Rampage, an 8-bit hardware-accurate prototype has also been added. Drive around Theftropolis with the strict limitations of 1980s hardware, sprite flicker and all.
Compare side by side how closely Retro City Rampage adheres to classic hardware and where it strays, and see what really was possible in 1989. See what actually could've been released on cartridge, had...
To quote from Destructoid.com: "Update: Multiple sources have confirmed that the photo is real, but is an early prototype.
Remember when we told you of rumblings on the next PlayStation system's controller and how it might have a touchscreen? Well, get a look at this strange thing. This image looks like a PlayStation-style controller plugged into something that looks like a development kit.
54w ago - Sony Associate Product Manager Ken Chan has posted up a video today introducing the new Gran Turismo 5 PS3 DLC, specifically the Corvette C7 Test Prototype below!
To quote: For weeks now, members of GTplanet have been speculating about the mysterious discovery of a camouflaged Corvette C7 appearing on the game's screen saver session.
Well the rumors are true - officially announced today at the LA Auto Show, Chevrolet and Polyphony Digital have been working very closely for months in developing an exclusive first-hand driving experience by offering a camouflaged Corvette C7 Test Prototype in Gran Turismo 5. The DLC is now available for free through the PlayStation Store.
With spy photos valued at an estimated $100,000, Chevrolet has gone to extreme measures to disguise the test car. In fact, a designated Corvette design team was tasked with developing custom camouflage to conceal the new design elements.
The concealed test prototype continues to undergo extensive performance and durability testing in preparation for final production. Millions of hours will be accumulated through thousands of rigorous performance trials before the car is released later in 2013.
87w ago - Sony PlayStation Network Executive Producer Kevin Furuichi has made available a video preview today of this month's Qore, which showcases Sorcery, Tom Clancy's Ghost Recon Future Soldier and Prototype 2 below.
To quote: This month's episode features one of the most anticipated PlayStation Move titles, previews of two popular sequels, and a retrospective look at the series.
Jesse Blaze Snider wields a wand (aided by the Move controller) in Sorcery. As a young wizard's apprentice, players easily learn how the wand enables magical game play in a mystical world. Summon fire, ice and magical bolt spells to take down huge ice trolls and evil monsters in this comprehensive preview!
Looks like the next step in modern warfare game play is coming from Ubisoft's latest installment of the popular futuristic shooter Tom Clancy's Ghost Recon: Future Soldier. The Qore preview 'de-cloaks' the very cool stealth technology and almost infinite combinations of weapons that players can assemble.
Superpower shapeshifting is back with Prototype 2. With a new protagonist wielding some crazy powerful tendrils, this preview flies through the...
185w ago - Today Executive Producer Tet Ishida has revealed that Soldner-X 2: Final Prototype for PS3 will be hitting PSN next week.
To quote: A few weeks ago I introduced you to Söldner-X 2: Final Prototype. Today, I'll explain you some of its unique features and give you another look at the game in action.
If some of you think back of good old shmups released in the 80s and 90s (or even some newer ones that are still popular mostly in Japan nowadays), you may not only remember their glory but also the often extremely difficult trial & error gameplay attached to it.
While some of you may surely fancy a tough challenge, for others such experience may have resulted into pure frustration. Therefore with Söldner-X 2 we have been pioneering and invented a dynamic play rank system that is on the one hand designed to be fair and attractive to new players, yet on the other hand challenging and rewarding for those who like to invest more time and get the maximum out of the game.
Basically the play rank system measures the player's performance and automatically adjusts the game's play rank (which is something like a dynamic difficulty). On a lower rank you will consequently encounter less enemies and bullets and have more overall room for...