6w ago - Curve Studios PR and Marketing Manager Rob Clarke announced today that Proteus is officially out today on both PS3 and PlayStation Vita platforms.
To quote: Hi, Rob from Curve Studios here! We're proud to announce that Proteus launches today for PS3 and PS Vita on PlayStation Store. Proteus has cross buy functionality, and will be available for $13.99.
Proteus was designed by Ed Key and David Kanaga, and was released in 2011 on PC. It's a game all about exploring a dreamlike, island world. Proteus' music and sounds change depending on where you move, creating a different journey each time you play.
We've been working on Proteus all summer, and after launching three other PlayStation games this year at Curve, you might not be surprised to learn our version of Proteus has a few additional features that are exclusive to the PlayStation versions of the game.
On the Vita version, Proteus can generate an island based on your geographical location, and on the PS3 version, you can generate islands based on the current date.
Islands generated in this fashion will be the same for anyone in the same location or on the same day, and will also be more "wild" than regular islands in the game, featuring various twists on the original's islands, as well as shifting, surreal...
9w ago - Creator Ed Key announced that Proteus is coming to PS3 and PS Vita soon, and has detailed some new features in the game below.
To quote: You drift towards a pastel island where everything sings as you pass. The sky begins to darken and something in the distance catches your eye...
I'm Ed Key, one of the developers of Proteus along with composer David Kanaga. Proteus came out for the PC and Mac in January 2013 and had a fantastic reception from Edge, Eurogamer, IGN and many more.
For something that started out as a weird experimental project between me and David, this was pretty mind-blowing, and it's even crazier to now have the chance to bring it to PS3 and PS Vita with some brand new features that take advantage of Sony's hardware.
Proteus is something like a constantly-remixing ambient album in the form of an immersive island world. It's all about a particular feeling of wandering through nature alone, taking it in and getting pleasantly lost.
Maybe it's a little bit about magic and mortality too. Don't expect tasks and scores and checklists - perhaps Proteus lurks somewhere on the shady fringes of what it means to be a game.
With the PS Vita and PS3 versions, we've been adding new ways to engage with...
23w ago - Curve Studios PR and Marketing Manager Rob Clarke revealed today that award-winning adventure Proteus is coming to both PS3 and PS Vita platforms.
To quote: The team here at Curve takes great pleasure in announcing that Ed Key and David Kanaga's award winning PC indie game, Proteus, will be arriving on both PlayStation 3 and PS Vita this autumn.
A lot of games get called 'unique', but we think there's honestly nothing quite like Proteus. It's a game all about exploration, mystery, color and sound. Played in first person and set on an uninhabited island, it's all about getting immersed in a dreamlike world.
Everything in Proteus is procedurally generated, which means the game is different each time you play. The game plays through all four seasons before the end, and it's nearly impossible to see everything in the game with one play through.
The music and sounds in the game are what really make it special though, and everything you encounter as you explore has its own musical signature, so just like the island, the music changes depending on where you choose to go.
Here at Curve we've been working with Ed to make the PS Vita and PS3 versions even better than the original, and over the next few months we're going to have more information on how we're using the...