165w ago - As a follow-up to our report last week, today Pro Golfer John Daly talks ProStroke Golf on PS3 with PlayStation Move!
To quote: John Daly here, wanting to give you a bit more information about my upcoming videogame coming out this week for the PlayStation 3, John Daly's ProStroke Golf!
It tees off tomorrow, October 5th, and I'm really excited for my first videogame to be coming out.
When O-Games and Gusto Games approached me a while back asking me if I would endorse their next golfing game, I was a little hesitant.
I'm not much of a videogame person myself (although my kids love them), and I didn't want to put my name on something that I couldn't be proud of. But after talking to everyone there, getting a sense of their passion and knowledge of the sport, and seeing what they were able to make by checking out their previous game, ProStroke Golf World Tour 2007, I was definitely interested.
That game introduced an all-new mechanic called "ProStroke Mode" that took you into a first person perspective when you addressed the ball and made your swing....
166w ago - O-Games Designer Derek Hartin has introduced John Dalys ProStroke Golf for the PS3 entertainment system today alongside a video trailer.
To quote: When I play a game there's one thing I hate more than anything else. It's worse than getting owned by some 14 year old kid who sputters profanities like he's on some kind of drunken phone-call rampage. Worse than someone spawn camping.
Even worse than someone button-bashing and still managing to beat you. Cheating.
Specifically, the game cheating. When I mess up, I know I've messed up. I don't get gratification from the computer fixing it for me. Imagine the AI in games always did that for you?
Every shot is a headshot, every time you throw the ball - touchdown, every time you shake the controller - knockout. Fun for five minutes and then, well, might as well just let the console get on with it because it's not you playing the game; it's the game playing itself.
John Daly's ProStroke Golf has been designed to avoid this. When you hit a shot it doesn't home-in on the hole. It doesn't magically alter its trajectory in midair because your golfer is just that good. When you hit a shot, YOU hit the shot: if you hit it right it goes where you...
174w ago - Today designer Derek Hartin at Gusto Games has outlined the importance of a precision swing in John Daly's ProStroke Golf for PlayStation Move.
To quote: Professional golfers spend most of their lives trying to generate the perfect motion and the biggest challenge at Gusto Games over the course of developing John Daly's ProStroke Golf has been to translate this key mechanic into something the end user can play with.
That's where PlayStation and the Move motion controller came in. But let's start with a bit of background to the problem.
Video games have always had a problem translating the swing, a fluid, analog motion, into something a gamer can work with. Three-click systems create a disconnect between the player and their avatar; they're never really taking the shot.
In fact, all they're doing is setting up what will happen BEFORE their golfer takes a swing. Using an analog stick bridged a gap, but it's still nothing like actually swinging a club. Golf games have been crying out for a way of letting gamers actually feel like they're swinging a club and PlayStation Move has become that solution.
From booming drives off the tee to delicate approach chips, Move...