153w ago - Alongside some videos (below) of it in action, at Microsoft's E3 2010 press conference Project Natal was officially renamed to Kinect, which is slated to launch on November 4, 2010.
Microsoft's Phil Spencer also confirmed that there will be 15 launch titles, and re-confirmed the hands-free motion control system will be compatible with all existing Xbox 360 consoles.
Kinect features motorized tilt function and a multi-array microphone, in addition to the camera and movement sensor... so it will swivel to follow you.
An engineer for Kinect took to the stage at E3 to show how 'natural' the device is. Within his presentation, he showed signing into his Xbox just by waving, and he could navigate the dash via speaking.
VG247.com are also reporting that Kinect is expected to have two versions, with the most expensive costing $189.00.
Finally, according to GameStop.com, Microsoft's Kinect will be priced at $149.99 for those who wish to pre-order the device.
Check out some of the Kinect E3 2010 launch video demos below!
175w ago - According to Capcom's VP of strategic planning and business development Christian Svensson, Capcom is working on a hardcore Project Natal game based on an old franchise.
Outside of tech demonstrations and modifications of several existing Xbox 360 games, we haven't seen what Project Natal is capable of.
Microsoft is keeping those games under wraps, however, G4TV caught up with him at CES last week and learned the following, to quote:
"I can't talk about what we're doing on Natal right now yet because we haven't announced it, although we have announced that we're working on stuff," said Svensson, emphasizing his vagueness.
He was willing to tease a little more about one unannounced game, however.
"I think you'll see again a brand focus on what we're doing there [on Natal], perhaps a brand we haven't seen in a while," he said with a coy smile, as Capcom public relations eyeballed us. "That's exciting."
Microsoft announced Project Natal would be released during the holidays at CES, but Svensson made it clear to me that Capcom was not rushing this one out the door to meet that deadline.
"We're not going to be at launch, just to temper the expectations," he said. "We're gonna cook something and it's gonna to take a while to cook."
176w ago - Below is a Project Natal video, courtesy of MixxedbaggDotCom via YouTube, for XBox 360 from Microsoft's presentation at CES 2010 dubbed Concept to Reality.
It showcases Project Natal as a ground-breaking technology, where the body replaces ordinary controls.
During Microsoft's financial analyst briefing, President of Entertainment and Devices Division Robbie Bach was asked to explain who the targeted demographics are for Project Natal, due out this holiday.
Bach explained Natal was for everybody, including hardcore gamers expecting to play Halo: Reach, to quote:
"Take your hardcore gamer, they're going to love Natal,"Bach explained. "Now, they'll play a different style of game on that when they're doing it. When they play Halo: Reach, they might be back with their controller doing some very, you know, targeted things. But the style of game they will play will be different."
"But they will absolutely love Natal," he added.
Bach also stated that 70 percent of the publishers are now developing titles for Project Natal. The company revealed a modest listed of Natal developers during this past Tokyo Game Show. The list included names such as Bethesda, Capcom, Konami, and Ubisoft."
177w ago - Below is a video from GossipGamers.com (linked above) of what appears to be leaked XBox 360 footage of Half-Life 2 being played on Microsoft's upcoming system Project Natal.
It comes courtesy of nutcrackr via YouTube, as it seems someone secretly leaked out the clip.
This is most likely early footage of the beta testing for a FPS game on the Natal and of course, there is no confirmed source where the video came from so take it as you like.
To quote from the video's caption: "Brief clip of Project Natal for Half-Life 2. Situated in Isaac Kleiner's Lab, it shows some movement and turning with hand gestures and also some interaction with the teleporters.