I’m glad to be back here with the PlayStation Posse and talk about a game that I’m looking forward to – Age of Booty. No, it’s not an online dating game.
It’s a casual, pirate-themed, online strategy game from some of the makers of Halo.
Actually, I consider this more of a multiplayer party game because it’s really easy to play and allows for a lot of smack talk. Yarrr!
Here are more details:
• Release date: Soon (I’ll confirm when I get a solid date)
• Price: Only $9.99!
• Trophies: No comment at this time.
• Add on content: Lots of free map packs in the future plus some cool expansions.
• Players: Up to 8 players online – You can play a 4 player local match then take the team online!
• Demo:Available a couple weeks after launch with online multiplayer matches!
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Microsoft has revealed a batch of new software titles for the XBox 360 during its keynote session at the Tokyo Game Show today, naming the Halo project recently revealed by Bungie.
Halo 3 Recon is dated for autumn 2009, and sees the return of Microsoft's number one franchise to the XBox 360 system with new single and multiplayer content.
The latest big name franchise to make the leap to Microsoft's console is Tekken 6 from Namco Bandai, also due next autumn.
Tekken follows Final Fantasy as a franchise previously associated with Sony's PlayStation brand and highlights the recent trend for Japanese developers to go multiformat with releases.
A sequel to the Q Entertainment title Ninety Nine Nights is also due for the system, along with a handful of new XBox Live titles including Metal Slug 7 and King of Fighters 98 Ultimate Match from SNK Playmore.
I've been a fan of the demo scene since the early '90s, so this caught my eye. Without further ado, from Rusty Buchert, Sr. Producer, Everyday Shooter:
Hi all, my name is Rusty Buchert and I am the Sr. Producer for Linger in Shadows. Some of you may have heard about it already from coverage here and there, but there are a lot of questions surrounding this unique title.
It will be releasing on the PlayStation Network on October 9, so I wanted to explain today about what Linger is and what it isn’t. I’ll start with the easier side, and that is Linger in Shadows is NOT a game. It was never meant to be a game and it will never be a game. Yes it has trophies, but it still isn’t a game and I’ll explain why a little later on.
So then, what the heck is it? There are a few different answers to that question and I’m going to try and cover the... More »
The new Xbox 360 Dashboard OS update is coming soon and it is going to be one of the biggest changes to the Xbox 360 since the system hit the market.
It is going to include the first complete redesign of the Xbox interface called the NXE by all the cool kids. The New Xbox Experience (NXE) is going to be the best thing to hit the Xbox and it is going to completely redefine how we use it.
One of the niftiest things at Penny Arcade Expo 08 was seeing the new Xbox dashboard. Xbox Live's own Major Nelson showed it off. He made sure to stress that it is still a work in progress and that there was an army of programmers over in Redmond that were cranking out code and testing it as he gave the demo.
As a side note if you ever go to a game expo or press event and Major Nelson asks you not to film something in the presentation and you do it anyway and then go on and keep on filming after he notices you and calls you out and you don't stop it then y... More »
High Voltage Software, the company behind development of the much anticipated The Conduit, have said that they want gamer input on how to control The Conduit on Wii. CEO of High Voltage Gaming, Kerry J. Ganofsky had this to say:
From the start of the project our primary goal has been to make the definitive first person shooter for the Wii, and specifically for core gamers. Asking core gamers for their input is just a logical extension of that rationale
The commands are as follows:
• Move Forward/Back
• Strafe Left/Right
• Jump/Activate
• Shoot Weapon
• Target Lock
• Crouch
• Reload Weapon
• Scope/Binocular Mode
• Switch Between Weapons Carried
• Switch Between Grenades Carried
• Pause Menu
• Swap Between Weapon Carried and Weapon on Ground
• Equip ASE (All-Seeing-Eye) / Special
• Aim Reticule/Turn Camera
• Melee A... More »
In a recent interview, video gaming's living legend Hideo Kojima speaks out on what went wrong with the development of Metal Gear Solid 4: Guns of the Patriots.
Now, this is a pretty long interview, and despite picking out only select lines, it's still pretty long, so prepare for some quote spammage. This is quite a read, but it's Hideo Kojima, people. Hideo. Kojima. Read on.
You remember how Guns of the Patriots was delayed? Kojima explains that this was due to unfamiliarity with the hardware of the PlayStation 3. The transition from MGS2 and MGS3 was pretty easy because they were working on the same platform, but MGS4 was a different story:
MGS3 this wasn't so difficult -- we were working on the same platform as before, and I could pretty much just let the staff continue doing what they learned working on MGS2.
With MGS4, however, we were once again dealing with new hardware, and it really pushed us. [...] I let the staff wor... More »
Burning the midnight oil with pizza and caffeinated drinks is common for college students, but doing so to create a functional playground for a walking happy-go-lucky ball of yarn is definitely new.
Developer Media Molecule's charming creation Little Big Planet was the focus of last weekend's 24-hour Game Jam at Parsons the New School for Design.
The reputed design school in the heart of New York City teamed up with Little Big Planet publisher Sony to host a competition with more than 150 students from different disciplines divided into 19 teams. The students had a single day with Little Big Planet to build the most creative level possible using Little Big Planet's in-game tools.
"The results of students in teams working for 24 hours straight were absolutely amazing," said Sven Travis, chair of the communication, design and technology department, at the awards ceremony on Monday afternoon. "I don't think there was anyone who wasn't astoni... More »
Martin Frain, marketing director for developer DICE says Mirror's Edge is proof that an IP can come out of nowhere and capture imagination, "just by being different." He is targeting worldwide sales of 3m.
"We're being helped immensely, just by the look of the game," Frain says. "You look at a screenshot of Mirror's Edge, and you know what it is."
Frain says that within most genres, all screenshots will look the same as other games in that same genre. "Some games do a good job with a unique look," he admits. "You see a screenshot of Bioshock, and you'd know it was Bioshock."
Mirror's Edge has that, too, Frain believes. "And we were quite frugal with our assets. So we had a lot of people questioning, 'What is this game about?'"
All these swirling questions, Frain continues, generated a lot of interest. "If it's not interesting, then you can withhold whatever you want – no one's going to talk about it."