Video: XCM FPS Programmer for PS3 Demonstration Arrives

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71w ago - This weekend the XCM Team have released a demonstration video of their new XCM FPS Programmer for PS3 with details below.

From their site, to quote: The XCM FPS Programmer for PS3 version allows you to map multi-keys function in one simple click.

Simply map 4-5 buttons together to execute the special function like auto aim, burst, drop aim, drop shot, jump aim, jump shot, quick scope change and many others to any button you like with merely one click to complete this mission. So simple and easy. It's also plug and play device.

The XCM FPS programmer not only can be used on FPS games but on all PS3 games such as the soccer game or other sport game, most of the sport games need complicated skill with fast pressing multi-key technique, it's not easy to play by most sport fans, but via our XCM FPS programmer you can use this complicated skill with ease.

Its designed to work with both XBox 360 wired controller and PS3 controller on the PS3 console.






 

Videos: XCM FPS Programmer for PS3 and XBox 360 Controllers Demo

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76w ago - Today the XCM Team is back with some fresh demonstration videos of their new XCM FPS Programmer for use with PS3 and XBox 360 controllers with details below!

From the official site: XCM FPS programmer: This marvelous XBox 360 FPS gear allows you to map multi-keys function in one simple click... with an Usage Manual available as well.

Simply map 4-5 buttons together to execute the special function like auto aim, burst, drop aim, drop shot, jump aim, jump shot, quick scope change and many others to any button you like with merely one click to complete this mission.

So simple and easy. It's also plug and play device. IT DOES NOT NEED TO HAVE ANYTHING MODIFIED ONTO YOUR WIRED XBOX 360 CONTROLLER. The advantage will be always on your side.

Its designed to work with both XBox 360 wired controller and PS3 controller on the XBox 360 console.

Below are some demonstration videos of the XCM FPS Programmer in action!












 

Video: Make.Believe: Programmer to Naughty Dog Co-President

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217w ago - Today SCEA's VP of Product Development Scott Rohde has made available a video from the Make.Believe series which highlights the transition from Programmer to Naughty Dog Co-President.

To quote: You've probably seen Sony's global "make.believe" (pronounced "make-dot-believe") initiative by now, which comes with a simple message: believe that anything you can imagine, you can make real.

I know a lot of you have heard the name Christophe Balestra, and like many of you out there, his make.believe moment is taking place every day. Christophe, along with co-president Evan Wells and the entire team at Naughty Dog, have been creating amazing games for the PlayStation family since the mid-nineties, when Crash Bandicoot made his debut on the original PlayStation.

Since then, the Dogs have brought us the incredible Jak and Daxter franchise of adventure games, and of course, the critically acclaimed UNCHARTED series, including the latest award winning title, UNCHARTED 2: Among Thieves.

Naughty Dog has played a huge role in shaping the action adventure...
 

TellTale Programmer: iPhone is Much More Powerful Than Wii

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246w ago - The Wii isn't the most powerful piece of hardware out there. The PS3 and Xbox 360 are more powerful, but Nintendo's machine is still putting up a fight.

Now Telltale Games has come into the picture and trashed the Wii's horsepower because of some complaints that the Wii version of Monkey Island has some framerate problems.

To quote: A Telltale Games programmer going by the name of Yare on the forums had this to say:

"The voices and textures are the way they are because we're limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from 1-10 gigabytes or more. Talk to Nintendo about this one.

Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even."
 

Video: God of War III Dev Interview #4 - The Lead Programmer

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264w ago - The fourth God of War III developer interview is now available, courtesy of Sony's Social Media Manager Jeff Rubenstein as follows:

We know you've got questions about God of War III - the developers have answers. All during this year's GDC, we've been introducing you to the game's devs, as they explain their contribution to the GoWIII, and what's going to make the game great.

Today, things take a turn for the technical, as Lead Programmer Vassily Filippov talks about how much bigger God of War III is than its predecessors, the power of PS3's SPUs, and how PS3 Kratos couldn't even fit on a PS2.

Tomorrow we wrap up our God of War III developer series with the most exciting interview yet - the game's Combat Director. You won't want to miss this one!




 







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