Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:
Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.
So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.
I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:
IGN has gone through Famitsu's 11-page feature on Final Fantasy: Dissidia and translated several new details recently.
Square Enix apparently considered putting a FFXII character in the game, but were concerned it would solidify "the character's image and skills in players' minds and thus affecting the main FFXIII".
Famitsu also revealed that gamers will be able to choose a Memory Stick installation of 245, 373, or 528 megabytes. Finally, Ikeda, the main programmer for the game, says that the 245MB install will allow "smooth battles."
To quote: If all that isn't enough to make you wonder how Square Enix is fitting Dissidia on one UMD, here's something that should do the trick. Famitsu also reveals that Dissidia has a "Command Battle" mode of play.
Here, the normal action-based battle system is replaced with a menu system, allowing players who aren't so hot on action games to still engage in combat.
One day, many years ago, a programmer playing Halo: Combat Evolved became frustrated by his lack of skill.
He died over and over again, so rather than practice until he could hold his own, he - as many programmers do - asked himself how could automate the experience. And thus, the infamous AimBot was born.
AimBots have been a thorn in the sides of many noble gamers for almost a decade. Talentless players have used them to bring misery upon their innocent foes; foes primarily out to have a good time themselves.
Unfortunately for the honest among us, AimBots are the least of our worries now. A plague of modded controllers have now entered circulation among gamers. These controllers are used to center on a target’s head, pull the trigger, and move on.
Others are used to make the buttons easier and faster to push, or are modified with a rapid-fire button (like an old SNES controlle... More »
Sony's semi-official blog ThreeSpeech has posted an article that asks AI coders from a number of studios "how close are we to creating truly autonomous AI characters" in games. To quote:
Part one: autonomy
To kick off, we’re looking at enemies who think for themselves. How close are we to creating truly autonomous AI characters, able to react in real-time to player actions and formulate their own responses? Some developers have been experimenting with techniques such as Goal-Orientated Action Planning (GOAP) for several years in order to create ‘thinking’ beings.
But is this desirable? And is there still a role for scripted AI, in which the baddies perform actions based on pre-programmed, pre-determined elements? We ask the makers of F.E.A.R, Prototype, Dead Space and Wheelman.
Participants:
Sergio Garces Casao, Lead AI Programmer, Prototype, Radical Entertainment
Chris Hecker: Independent game coder
Jef... More »
To quote from Infectus.biz (also linked above): Dear customers,
Today there is online the new PROGRAMMER 3.9.8.0 suite that fix some little buds and has built in firmwares for the last INFECTUS2 PCB version produced after 1st october 2008.
The programmer works with OLD and NEW Infectus 2 models, so we suggest to use this version for the future.
Thanx for now,
INFECTUS STAFF
ReadMe File: The new release of INFECTUS PROGRAMMER has BUILTIN new firmwares for the new INFECTUS PCB produced after 10th october 2008!
All the DAT FILES builtin the PROGRAMMER.EXE now are ready to works with OLD and NEW INFECTUS PCB!
RELEASE 0.0.3.9 features:
1- This new programmer version use a new DIRECTC ACTEL library that fix a BUG ... More »
2K Marin programmer Jake Etgeton reveals that the PS3 version of BioShock will feature new interactive load screens and graphical enhancements due to the use of Blu-ray and the ability to install data on the PS3 hard drive.
To quote: "There are improvements, such as interactive load screens which takes advantage of the increased space on the Blu-ray disc," said Etgeton. "The downloadable Challenge Rooms also offer a slew of new graphical and gameplay content, albeit outside of the fictional universe."
When asked about the PS3 install and how it will affect the game, Etgeton explained, "BioShock PS3 uses a standard one-time 5 GB install. It only takes 10 minutes, and there’s even a fancy movie accompanied by Bing Crosby’s 'You're Getting to Be a Habit with Me' to help pass the time if you’re not off making a tasty, preparatory sandwich."
"Installing to the PS3 hard drive allows us to 'stream' textures and audio faster than the Blu-ray ... More »
Per Grant Chang (Animator, 2K Boston) via PS Blog today:
My name’s Grant and I’m an animator for the BioShock Add-On Content Challenge Rooms. I was asked to spearhead any animation tasks that was needed for this project.
The development team has been working hard here at 2K Boston on these new rooms and we are closing in on the finish line. But, it has been a great experience because it got me the chance to do things I haven’t done before for Bioshock.
One of our first goals was to get the Ferris Wheel in the game. The finished asset was actually physically in the original release of the game, but never used. It was a shame, because it’s a really well crafted piece. So I went through the steps of breaking it apart, rigging it and getting it to move convincingly.
Then I had to learn some things about collision and getting the Little Sister to stay in the carriage without misbehaving. After a bit of elbow grease and sw... More »
Although Googling takes this back to at least 2007 and the Chinese author's Web site linked in the application appears dead, I don't see this in our PS3 Downloads section yet so here goes, from the source link above:
A Chinese programmer has put together a PS3 controller driver that works with standard USB HID. That driver is called SixAxisDriver, and you can grab it right here. Simply run the install, load the driver, reboot Vista, and your controller will be identified and will start working!
We do, however, already have a several similar utilities in our archive including a Sixaxis PS3 Linux Driver For PC and a Sixaxis PS3 Win32 Driv... More »