168w ago - As a follow-up to yesterday's article on Castlevania: Lords of Shadow for PS3, today SCEE Blog Manager James Gallagher has posted up an interview with the video game's producer Dave Cox today.
To quote: By now, quite a few PlayStation 3 owners will have had the chance to try out the Castlevania: Lords of Shadow demo.
What were you trying to put across with that teaser?
It was just a small taster of what to expect. The demo was created to showcase the visuals the game enjoys and as a basic introduction to how the user can enhance Gabriel's combat and abilities.
It is difficult showing the variety of the full game in just two levels, but the first stage is a sampler of the way combat works, while the second level, where Gabriel is horse-bound and battling Wargs and Lycans, highlights the variety of content the final game offers.
How would you describe the learning curve of your combat system?
It's a constantly evolving system, where the player can decide what to add and when. We wanted to remain true to the exploration ethos of the original Castlevania games, where a picture of the map would indicate areas you had...
172w ago - SCEE Blog Manager James Gallagher has shared a video interview today with Producer Zach Wood on Sorcery for the PlayStation 3 entertainment system.
To quote: For those not already sick of my blue T-shirt, here's another video interview direct from gamescom. I managed to get five minutes with Zach Wood, Senior Producer of Sorcery, which is being developed between SCEA's Santa Monica Studio and The Workshop.
Sorcery is an action adventure, designed specifically for the PlayStation Move motion controller, where you control a young apprentice wizard forced to master his newly-acquired skills deep in the Faerie Kingdom.
You use PlayStation Move for just about everything in the game, including positioning your wand, casting elemental spells towards your enemies and shaking and drinking bottles of potion that provide unique abilities, such as transforming into a rat to access new areas.
If I was a wizard, I would create clones of myself so I could sit at home playing Pandemonium 2 while they run around Cologne filming interviews (or maybe I already did)...
175w ago - Today Frima Executive Producer Martin Brouard has shared details on Young Thor for PS3 and PSP Minis which is now available on PSN.
To quote: Last week's launch of Young Thor has been a tremendous occasion for our studio, and finally launching one of the biggest mini titles to date has brought up a lot of warm praise and even some questions from the fans.
In short, I'd love to take this opportunity to tell you how this project came about, and fill you in on our unique approach to minis.
Nearly three years ago, an idea came to us for a project surrounding a fresh take on Norse mythology. We wanted to make something that we'd enjoy as hardcore gamers, but also something for all ages that our families could dive into at the same time.
While we weren't exactly sure where we would decide to take the game, our imaginations ran wild before we got into the actual game design itself. We created our own animated short for Young Thor that helped us wrap our heads around what we wanted to do. Once finished, we all knew that we still wanted to tell this story in game form, but we wanted to do so in the same vein as an animated short.